Vorpal Spray (3.5e Spell)

A glittering stream of power erupts from your hand when this spell is cast and any creature so unfortunate as to be caught in its path may be slain instantly. Creatures that are touched by the stream and fail their Reflex save have their heads removed instantly; those who succeed suffer a loss of one-half of their current hit points and will lose 1d10 hit points each round thereafter until they receive first aid or magical healing of some type. Damage from this spell can be regenerated normally, though creatures that fail their Reflex save die instantly unless they can survive without their heads.

Vorpal Spray
Conjuration (Teleportation)
Level: Sorcerer/Wizard 9, Warmage 9
Components: V, S, M
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Stream
Duration: 1 round/5 caster levels
Saving Throw: Reflex partial
Spell Resistance: Yes

Vorpal spray can affect a total of 60 HD worth of creatures. The spell ends either at the expiry of the duration, or when affecting a further creature would take it above the 60 HD total, whichever happens sooner. This spell actually functions by teleporting razor-thin slices out of the necks of affected targets to random locations around the battlefield. The aftermath of the spell can be quite gruesome, as strips of skin and fragments of bone rain down around the affected area in a bloody storm.

Material Component: A golden straight razor floating in quicksilver (1,000 gp value).


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.