Vicious Fish (5e Creature)

Vicious Fish

Tiny monstrosity, lawful evil


Armor Class 14 (natural armor)
Hit Points 12 (5d4)
Speed 5 ft., swim 30 ft.


STR DEX CON INT WIS CHA
2 (-4) 14 (+2) 10 (+0) 2 (-4) 8 (-1) 2 (-4)

Senses blindsight 60 ft., passive Perception 9
Languages
Challenge 1/4 (50 XP)


Keen Smell. The vicious fish has advantage on Wisdom (Perception) checks that rely on smell.

Water Breathing. The vicious fish can breathe only underwater.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


Under the right circumstances, even small, nonviolent fish can become grotesque, blood-sucking fiends when exposed to the waters surrounding the brain of Cthulhu's lair. They distend with additional muscle, and sprout supernumerary eyes as their original ones become too opaque to see through.


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gollark: I am not that great at understanding weird social group dynamics things. I don't like them, and I wouldn't really like relying on that sort of thing for survival.
gollark: Anyway, to me, the utopian "means of production are shared, and the fruits of labor are also shared" thing with stuff managed by social whatever instead of financial incentives actually doesn't sound utopian and is quite bad.
gollark: But they're still fairly widely supported on one side, or they couldn't happen.
gollark: Yes, the current ones are just random relatively small conflicts.
gollark: And people historically supported wars and were very patriotic about them.
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