Vibrava (5e Creature)
Vibrava
Small dragon, any alignment Armor Class 15 (natural armor)
Senses blindsight 60 ft., passive Perception 11
Arena Trap. While the vibrava is on the ground, The ground in a 10-foot radius around it is difficult terrain. Each creature besides the vibrava that starts its turn in that area must succeed on a DC 13 Strength saving throw or have its speed reduced to 0 until the start of its next turn. Ultrasound Vibration. If a creature starts its turn within 60 feet of the vibrava and is concentrating on a spell, the creature must succeed on a DC 13 Constitution saving throw or lose concentration. ACTIONSSand Tomb. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be restrained for 1 minute. While restrained in this way, a creature takes 4 (1d8) bludgeoning damage at the start of each of its turns, and at the end of each of its turns, the target can repeat the saving throw, ending the effect on a success. Bug Buzz (Recharge 5-6). The vibrava releases a sonic pulse. All creatures within 30 feet of it must make a DC 13 Constitution saving throw. On a failed save, the target takes 21 (6d6) thunder damage, and it is stunned until the end of its next turn. On a successful save, the target takes half as much damage and is not stunned.
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