Very Old Brown Dragon (5e Creature)

Very Old Brown Dragon

Gargantuan dragon, chaotic evil


Armor Class 21 (natural armor)
Hit Points 351 (19d20 + 152)
Speed 40 ft., burrow 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
26 (+8) 13 (+1) 26 (+8) 15 (+2) 15 (+2) 17 (+3)

Saving Throws Dex +7, Con +14, Wis +8, Cha +9
Skills Perception +14, Stealth +7
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages Common, Draconic
Challenge 20 (25,000 XP)


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Tunneler. The dragon can burrow through solid rock at half its burrow speed and leaves an 10-foot-diameter tunnel in its wake.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Scorching Breath (Recharge 5-6). The dragon exhales fire in a 75-foot line that is 5 feet wide. Each creature in that line must make a DC 22 Constitution saving throw, taking 67 (15d8) fire damage on a failed save, or half as much damage on a successful one.

LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

See Dragons (5e Creature).


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gollark: Oh, I see. Some idiot killed the dragon's family to try and make the lineage look shorter.
gollark: Where are those 32 generations coming from?
gollark: Taako said "slowly letting die", so I don't think so.
gollark: Anyway, why not donate your hatchlings to a certified xenowyrm carer (i.e. me)?
gollark: Also, some people *like* very long lineages. I've never seen one above 40 myself.
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