Valkyrie, Summon (5e Creature)

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Summoned Valkyrie (Valkyrie)

Medium celestial (any race), typically lawful good or chaotic good but can be any alignment


Armor Class 18/16 (Chain Mail & Shield/Scale Mail)
Hit Points 97 (15d8)
Speed 30ft., Fly 40ft.


STR DEX CON INT WIS CHA
16/12 (+3/+1) 12/16 (+1/+3) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Strength +6/+4, Dexterity +1/+3, Constitution +5
Skills Athletics +6/+3, Intimidation +3, Investigation +3, Religion +3
Senses passive Perception 11
Languages Common
Challenge 5 (1800 XP)


Battlemaiden. A Summoned Valkyrie gains the appropriate style of Battlemaiden and Veteran Battlemaiden based off the weapon she was summoned with.

Called to Arms. Unless a focused Call to Arms has been made a Valkyrie appears with a random set of equipment of the following.

  • Bow Maiden: Longbow, Shortsword, Scale Mail, Dagger, and Explorer's Pack
  • Sword Maiden: Broadsword, Shield, Chain Mail, 3 Javelins, Dagger, and Explorer's Pack
  • Spear Maiden: Longspear, Shield, Chain Mail, 3 Javelins, Dagger, and Explorer's Pack

This equipment is based of a d6 (1-2 for Bow Maiden, 3-4 for Sword Maiden, and 5-6 for Spear Maiden).

ACTIONS

  • Bow Maiden

Multiattack. A Valkyrie can make two attacks.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 10 (1d8 + 3) piercing damage

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage

Dagger. Melee or Range Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage

Death From Above. A Summoned Valkyrie can use Death From Above as the Valkyrie Class Ability once. Treat as 7th Level Valkyrie.

Shield Wall. A Summoned Valkyrie can use the Shield Wall as the Valkyrie Class ability once. Treat as a 7th Level Valkyrie.

  • Sword Maiden

Multiattack. A Valkyrie can make two attacks.

Broadsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing or bludgeoning damage.

Javelin. Melee or Range Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage

Dagger. Melee or Range Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage

Death From Above. A Summoned Valkyrie can use Death From Above as the Valkyrie Class Ability once. Treat as 7th Level Valkyrie.

Shield Wall.' A Summoned Valkyrie can use the Shield Wall as the Valkyrie Class ability once. Treat as a 7th Level Valkyrie.

  • Spear Maiden

Multiattack. A Valkyrie can make two attacks.

Longspear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 5) piercing damage, or 11 (1d10 + 5) piercing damage if used with two hands.

Javelin. Melee or Range Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage

Dagger. Melee or Range Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage

Death From Above. A Summoned Valkyrie can use Death From Above as the Valkyrie Class Ability once. Treat as 7th Level Valkyrie.

Shield Wall.' A Summoned Valkyrie can use the Shield Wall as the Valkyrie Class ability once. Treat as a 7th Level Valkyrie.


An experienced Valkyrie summoned from the heavens to aid in battle and watch over her allies. Valkyries have a wide range of personality and tactics so they maybe a careful charming archer who prefers sniping high above the field of battle or a stern and stoic spear maiden that will stand like a rock against the waves against foes. It's encouraged to make Valkyries unique and special as you maybe summoning the same one multiple times.

The Summoned Valkyrie is tied to the Valkyrie class. Refer to it for the listed abilities and the Call to Arms to which this creature is summoned from. A Valkyrie can also be summoned via other methods (Such as Conjure Celestial) with DM permission.


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gollark: Wow, that's somehow half the speed of my home connection run over some ancient phone line.
gollark: This is mostly two-way, i.e. two threads per core, however some enterprisey ones go to 4 or 8; this has diminishing returns because more and more of the execution resources are already used.
gollark: So when the core is waiting on memory access required for one thread, say, it can run the other one in the meantime.
gollark: Most modern CPUs support "simultaneous multithreading", where one core can run multiple threads by switching between them *very* fast (without OS intervention/context switches, I think). You might expect this to make them slower, and sometimes it does, but each core has a bunch of resources which just one running thread may underutilize.
gollark: Basically, "cores" is the number of physical... concurrent... processing... things on the CPU, and "threads" is how many tasks they can run "at once".
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