< User:ScryersEve

User:ScryersEve/ImmortalsHandbook

High CR monster and deity info

All of my high-CR creatures use the epic feats, divine abilities, and other stuff from the Immortal's Handbook for deity rules, rather than those presented in Deities & Demigods.


The Kosmos

First, a basic primer on how the cosmology where these gods and overdeities operate.

Divinity Itself

Now we look at the deities and overgods themselves.

The Book of Alterations

My homebrew immortals are heavily modified. No purchase necessary, details inside.

Phenomenal New Power

My homebrew divine abilities, epic feats, and the like.

Say No To Core

Any feats or such use by my homebrews not found in the SRD are described here.


Conclusion

In short, the Kosmos and its inhabitants go to 111. But pretty much anyone above greater deities might as well not be there, so far removed from everything else are they, so don't worry. But if you've ever wanted to punch Dragonlance in the face, or create a D&D character that can arm-wrestle Superman right before beating up the most insanely powerful things anime has to offer, or just want epic rules that kinda sorta make more sense than the ELH, the Immortal's Handbook is for you.

gollark: I'd imagine it would be worse, since if you're drunk you can't operate a computer very well.
gollark: How would drunkenness help with this?
gollark: As you can see, the staff team is very consistent and always comes to the same decision when needed.
gollark: Added to your psychological profile.
gollark: Engaging horse orbital bombardment.
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