User:Quincy/Student
This class is not mine. It was deleted from this wiki because it was unbalanced and lacking in flavor, but I still like the mechanics behind it and consider it to be a very interesting idea. Please respect the rules of userpages and do not edit my page. Quincy (talk) 11:30, 14 January 2018 (MST)
Student
This is a class built for mainly playing school/academy situations. However, in a normal campaign, it can be re-flavored to fit any character who is naive and unprepared for adventuring, but nevertheless willing and able to learn.
First Day
Hello students and welcome to one of the most rigorous academies you have ever been to, learn lots from Herbalism to Smithing, Heavy armor training to Stealth training, and much much more.
Creating a
- Quick Build
You can make a Student quickly by following these suggestions. First, Strength should be your highest ability score, followed by Intelligence. Second, choose the background that fits best with your school. Third, choose Diplomats Pack and Arcane Focus .
Class Features
As a Student you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Student level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Student level after 1st
- Proficiencies
Armor: Shields
Weapons: Simple weapons, longswords, rapiers, scimitars, short swords
Tools: None
Saving Throws: Strength, Intelligence
Skills: Choose 2 from History, Arcana, Religion, or Athletics.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) An explorer's pack or (b) a diplomat's pack
- (a) arcane focus or (b) component pouch
- (a) 5 empty spell scrolls or (b) a training dummy
- 5 sets of fine clothes
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | 1st Lesson |
2nd | +2 | Extra Curricular |
3rd | +2 | 2nd Lesson |
4th | +2 | Ability Score Improvement |
5th | +3 | 3rd Lesson |
6th | +3 | Extra Curricular |
7th | +3 | 4th Lesson |
8th | +3 | Ability Score Improvement |
9th | +4 | 5th Lesson |
10th | +4 | Extra Curricular |
11th | +4 | 1st Elite Lesson |
12th | +4 | Ability Score Improvement |
13th | +5 | Extra Curricular |
14th | +5 | 2nd Elite Lesson |
15th | +5 | Extra Curricular |
16th | +5 | Ability Score Improvement |
17th | +6 | 3rd Elite Lesson |
18th | +6 | Extra Curricular |
19th | +6 | Ability Score Improvement |
20th | +6 | Graduation |
1st Lesson
As a student, you begin with an eclectic collection of knowledge in the different fields you've studied. You gain three feats.
Extra Curriculurs
At 2nd level, you gain proficiency in four skill or tools of your choice. You gain proficiency in two additional skills or tools once you reach 6th level, 10th level, 13th level, 15th level, and 18th level.
2nd Lesson
Once you reach 3rd level, you gain three additional feats.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
3rd Lesson
Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action.
4th Lesson
Once you reach 7th level, you cast spells as a bard, cleric, druid, paladin, sorcerer, warlock, or wizard of your level or 10th level, whichever is lower. You may choose whether Intelligence, Wisdom, or Charisma is your spellcasting ability for your spells.
5th Lesson
At 9th level, you've finally learned all the basics you need. You gain proficiency in two Saving Throws you are not already proficient in.
1st Elite Lesson
At 11th level, you learn an elite lesson. Choose one of the following features of your choice:
- Aura of Courage
You and friendly creatures within 10 feet of you can't be frightened while you are conscious.
- Defensive Combat Training
You gain a +2 bonus to your AC
- Evasion
When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
- Expertise
Choose four of your skill or tool proficiencies. Your proficiency bonus is doubled for any ability check you make that uses any of the chosen proficiencies.
- Extra Attack
You can attack three times, instead of twice, whenever you take the Attack action on your turn.
- Genius
If your total for a Intelligence check is lower than your Intelligence score, you can use that score in place of the total.
- Magical Devestator
You add your spellcasting ability modifier to the damage you deal with any spell you cast which does damage.
- Mighty
If your total for a Strength check is lower than your Strength score, you can use that score in place of the total.
- Offensive Combat Training
You gain a +2 bonus to your attack and damage rolls.
- Skill Mastery
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as 10.
- Smite
Whenever you hit a creature with an attack, you deal an additional 1d8 radiant or necrotic damage.
- Uncanny Dodge
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
- War Magic
Whenever you use your action to cast a spell, you can make one weapon attack or unarmed strike as a bonus action.
2nd Elite Lesson
Once you reach 14th level, you gain a second feature from the same list as the one under the 1st Elite Lesson feature. You cannot select the same feature twice.
3rd Elite Lesson
At 17th level, you gain two additional features from the same list as the one under the 1st Elite Lesson feature, for a total of four choices. Again, you cannot select the same feature twice.
Graduation
At 20th level, you have mastered the basics and passed the most rigorous challenges of your advanced training with flying colors, putting you at the peak of your possible potential. You gain two epic boons of your choice.
Multiclassing
Prerequisites. You don't need to meet any special requirements to multiclass into the student class.
Proficiencies. When you multiclass into the student class, you gain the following proficiencies: You gain all class features according to your level in this class.