User:Quincy/Deathmancer
Deathmancer
Deathmancer
Creating a Deathmancer
- Quick Build
You can make a Deathmancer quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Second, choose the
Class Features
As a Deathmancer you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Deathmancer level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Deathmancer level after 1st
- Proficiencies
Armor: Light armor and Shields
Weapons: Simple weapons, great swords, and scythes
Tools: Herbalist kit
Saving Throws: Constitution, Intelligence
Skills: Arcana, choose 3 form investigation, insight, medicine, nature, perception or history.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) greatsword or (b) two handaxes
- (a) scythe or (b) shield
- (a) arcane focus or (b) component pouch
- (a) explorers pack or (b) dungeoneers pack
Level | Proficiency Bonus | Features | Max life force | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||
1st | +2 | Life force, spellcasting | 6 | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | Archetype, Minion | 6 | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | Deathly Knowledge | 8 | 4 | 2 | — | — | — | — | — | — | — |
4th | +2 | Ability Score Improvement, ability score improvement | 10 | 4 | 3 | — | — | — | — | — | — | — |
5th | +3 | - | 10 | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | archetype feature | 10 | 4 | 3 | 3 | — | — | — | — | — | — |
7th | +3 | - | 10 | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | Ability Score Improvement, ability score improvement | 14 | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | - | 14 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | archetype feature | 14 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11th | +4 | - | 14 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | Ability Score Improvement, ability score improvement | 18 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | - | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | archetype feature | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15th | +5 | - | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | Ability Score Improvement, ability score improvement | 22 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | - | 22 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | - | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement, ability score improvement | 24 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | — | 24 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Life Force
When a creature dies within 30 feet of you and you are not incapacitated, you gain temporary hit points equal to 2 + your Deathmancer level. Temporary Hit Points gained this way last for 1 hour. You can spend this Life Force to restore Hit Points to yourself, minion or ally within 5 ft of you as a bonus action. Hit Points restored this way do not count as temporary Hit Points.
You also gain the ability to augment your spells at the cost of your Life Force. When you make a spell attack, you may decrease your current Life Force by 1d4 and add the result to the attack roll or the damage roll. If you have less Life Force than the result, use the remainder of your Life Force. Max life force is shown on the Deathmancer table.
Spellcasting
- Cantrips
At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, noted further on.
- Spellbook
At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice.
- Preparing and Casting Spells
The Deathmancer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you're a 3rd-level Deathmancer, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells.You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.
- Spellcasting Ability
Intelligence is your spellcasting ability for your Deathmancer spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Deathmancer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
- Ritual Casting
You can cast a Deathmancer spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.
- Spellcasting Focus
You can use an arcane focus (found in chapter 5) as a spellcasting focus for your wizard spells.
- Learning Spells of 1st Level and Higher
Each time you gain a Deathmancer level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown on the Deathmancer table. On your adventures, you might find other spells that you can add to your spellbook.
Research Style
At 2nd level, you choose a style by which you further focus your study over life and death. Choose the Scientific Method(?) or the Occultist, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th levels.
Deathly Knowledge =
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Spell List
You know all of the spells on the basic spell list and addtional spells based on your archetype.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing
Prerequisites. To qualify for multiclassing into the Deathmancer class, you must meet these prerequisites:
Proficiencies. When you multiclass into the Deathmancer class, you gain the following proficiencies: