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Dwarven Light Tower Shield
Martial One-Handed Melee
Race Restrictions: Dwarf
Size Restrictions: Small, Medium, Large
Critical: ×2
Range Increment:
Type: Bludgeoning
Shield Bonus: +2
Maximum Dex Bonus: +2
Armor Check Penalty: 10
Arcane Spell Failure Chance: 40%
Hardness (Iron): 10
Hardness (Wood): 5
SizeCostDamageWeightHP
SteelWoodSteelWoodSteelWood
Fine12 gp4 gp 1 sp12 lb.1-1/2 lb.22
Diminutive12 gp4 gp 1 sp22 lb.1-1/2 lb.32
Tiny12 gp4 gp 1 sp1d2+12 lb.1-1/2 lb.74
Small24 gp8 gp 4 sp1d3+19 lb.7-1/2 lb.129
Medium24 gp8 gp 4 sp1d4+118 lb.15 lb.2418
Large48 gp16 gp 8 sp1d6+136 lb.24 lb.4836
Huge96 gp33 gp 6 sp1d8+290 lb.70 lb.9672
Gargantuan192 gp67 gp 2 sp2d6+3175 lb.135 lb.192134
Colossal384 gp134 gp 4 sp3d6+5220 lb.170 lb.384288

Description

You strap a Dwarven invented tower shield to your forearm and grip it with your hand. This tower shield doesn't allow you use of your shield hand for anything else. This tower shield is light enough for any Dwarf to use it for the purposes of shield bashing and may be further modified to include spikes. These specialized shields would not be crafted for races other than a Dwarf, as they would serve minimal purpose and better alternatives would exist for them.

Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.

Shield Bash Attacks: You can bash an opponent with this tower shield, using it as an off-hand weapon. Used this way, a tower shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a tower shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

Enhancements

Shield Spikes: When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.

Table: Tower Spiked Shield Damage
FineDiminutiveTinySmallMediumLargeHugeGargantuanColossal
11d2+11d3+11d4+21d6+21d8+32d6+33d6+44d6+4

An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.

Compared to a regular heavy shield, a heavy spiked shield costs 10 gp more and is 5 lb. heavier.

Tower Shield Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel20 gp170 gp1020
Wood7 gp157 gp515
Adamantine2,020 gp2026Bypass hardness less than 20
Deep Crystal1,007 gp1045Psionic
Mundane Crystal153 gp837No rusting, not metal
Darkwood257 gp5151/2 weight
Dragonhide314 gp1015Usable by druids
Iron, Cold40 gp190 gp1020Magical enchantments cost an additional 2,000 gp.
Mithral1,020 gp15201/2 weight, no arcane spell failure chance
Silver, Alchemical110 gp260 gp861 damage
  1. Unlike other weapons, shields do not gain an enhancement bonus on attack rolls from being masterwork quality. Instead their armor check penalties are lessened by 1.

Race Restriction

Because of this shield being designed by Dwarves, for Dwarves, it is specially made for them to wield this tower shield. If any other race who were to wield it other than a Dwarf, they would not gain the full benefit of the shield. For races other than Dwarf, this shield will provide full cover and act as a proper tower shield if the size of the other race is the same, or smaller, than the dwarf who wielded it, however at a 5ft move penalty and will require an appropriate Strength check to ensure they are able to carry this shield. For any races who are of equal size or larger, and appropriate strength, this shield will instead be considered an Exotic Light Weapon, not offer full-cover and instead will have the following stats as they are untrained and wielding this type of shield is not intended for them:

Dwarven Light Tower Shield
Exotic Light Melee
Critical: ×2
Range Increment:
Type: Bludgeoning
Shield Bonus: +1
Maximum Dex Bonus:
Armor Check Penalty: 8
Arcane Spell Failure Chance: 30%
Hardness (Steel): 10
SizeCostDamageWeightHP
SteelWoodSteelWoodSteelWood
Fine2 lb.1-1/2 lb.22
Diminutive12 lb.1-1/2 lb.32
Tiny22 lb.1-1/2 lb.74
Small1d29 lb.7-1/2 lb.129
Medium1d318 lb.15 lb.2418
Large1d436 lb.24 lb.4836
Huge1d690 lb.70 lb.9672
Gargantuan1d8175 lb.135 lb.192134
Colossal2d8220 lb.170 lb.384288
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gollark: No, ++exec does, !interpret doesn't.
gollark: !about
gollark: Okay, migration completed.
gollark: This is definitely working as planned.
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