User:Geodude671/WIP/1
Battle Master
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Creating a
- Quick Build
You can make a Battle Master quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a Battle Master you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Battle Master level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Battle Master level after 1st
- Proficiencies
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools:
Saving Throws: Strength, Constitution
Skills:
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus | Combat Arts Die | Features | Combat Arts Known | Combat Art Slots | Slot Level | Disciplines Known |
---|---|---|---|---|---|---|---|
1st | +2 | d6 | Martial Tradition | 2 | 2 | 1st | — |
2nd | +2 | d6 | <!-Class Feature2-> | 3 | 2 | 1st | 2 |
3rd | +2 | d6 | <!-Class Feature3-> | 4 | 2 | 2nd | 2 |
4th | +2 | d6 | Ability Score Improvement | 5 | 2 | 2nd | 2 |
5th | +3 | d8 | Extra Attack | 6 | 3 | 3rd | 3 |
6th | +3 | d8 | Martial Tradition Feature | 7 | 3 | 3rd | 3 |
7th | +3 | d8 | — | 8 | 3 | 4th | 4 |
8th | +3 | d8 | Ability Score Improvement | 9 | 3 | 4th | 4 |
9th | +4 | d8 | — | 10 | 4 | 5th | 5 |
10th | +4 | d8 | Martial Tradition Feature | 10 | 4 | 5th | 5 |
11th | +4 | d10 | Extra Attack (2) | 11 | 4 | 5th | 5 |
12th | +4 | d10 | Ability Score Improvement | 11 | 4 | 5th | 6 |
13th | +5 | d10 | — | 12 | 5 | 5th | 6 |
14th | +5 | d10 | Martial Tradition Feature | 12 | 5 | 5th | 6 |
15th | +5 | d10 | — | 13 | 5 | 5th | 7 |
16th | +5 | d10 | Ability Score Improvement | 13 | 5 | 5th | 7 |
17th | +6 | d12 | — | 14 | 6 | 5th | 7 |
18th | +6 | d12 | Martial Tradition | 14 | 6 | 5th | 8 |
19th | +6 | d12 | Ability Score Improvement | 15 | 6 | 5th | 8 |
20th | +6 | d12 | Extra Attack (3) | 15 | 6 | 5th | 8 |
Combat Arts
Your prowess and your martial studies have given you facility with a variety of maneuvers known as combat arts.
- Combat Art Slots
The Battle Master table shows how many combat art slots you have. The table also shows what the level of those slots is; all of your combat art slots are the same level. To use one of your combat arts, you must expend a combat art slot. You regain all expended combat art slots when you finish a short or long rest.
- Combat Arts Die
Most if not all of your combat arts refer to your combat arts die. The listing in the column is the die you roll whenever a combat arts die is called for.
- Combat Arts Known of 1st Level and Higher
At 1st level, you know two 1st-level combat arts of your choice from the battle master combat arts list.
The Combat Arts Known column of the Battle Master table shows when you learn more combat arts of your choice of 1st level and higher. A combat art you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new battle master combat art, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class, you can choose one of the battle master combat arts you know and replace it with another combat art from the battle master combat arts list, which also must be of a level for which you have combat art slots.
Martial Tradition
Choose a school you belong to, which dictates how your style of fighting develops according to the school's philosophy. Your choice grants you features at 1st level and again at 6th, 10th, 14th, and 18th level.
Disciplines
In your study of martial secrets, you have unearthed disciplines, closely guarded secrets which can make a warrior unbeatable.
At 2nd level, you gain two disciplines of your choice. Your discipline options are detailed at the end of the class description. When you gain certain battle master levels, you gain additional disciplines of your choice, as shown in the Disciplines Known column of the Battle Master table.
Additionally, when you gain a level in this class, you can choose one of the disciplines you know and replace it with another discipline that you could learn at that level.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Battle Master Disciplines
- Crtical Strike
Choose a combat art which you can use. When you score a critical hit with an attack, you may apply the effects of that combat art without expending a combat art slot.
- Improved Unarmed Strike
You can roll your combat arts die in place of the normal damage of your unarmed strike.
- Magic Resistance
Prerequisite: 15th level
You have advantage on saving throws against spells and other magical effects, and you have resistance to damage from spells.
- Mobility
Your walking speed increases by 10 feet.
- Toughened
Your hit point maximum increases by 1 for each level you possess, and it increases by 1 each time you gain a level.
Martial Traditions
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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