< User:Cedric

User:Cedric/Witch's Cauldron of Everything: Epic Classes for Female Players

Women are equal. We can agree on that. And where we can't agree, we have fantasy role-playing games to work out who's better.

The original classes were made by men and focussed on things men knew. These classes are made with knowledge of soul mechanics for women.

  • Neo-Warrior/STR. Equal fighter as any man, but not by strength but by perfect timing offering critical hits more often.
  • Herbalist/PTY-WIS. Cures through the divine in the Tree of Life, not by the gods, like a cleric.
  • Witch/INT. Can knock out some HP by her biting wit alone. Not by the power of the wizard does magic come, but by the womb.
  • Dreamer/ASM. Instead of critical strikes like a rogue, gets to identify the stats of objects encountered. Vulnerable, but manifests tools and loot, rather than from theft.

The womb reflects the deep connections to the universe, mostly through life on Oerth and relationships with children. These allow a different kind of power, through the trust of children and the spirit side of All-That-Is, rather than the god side. Because of this, they can use the archimedean solids for symbolizing the state of their PC. These should be color-coded so that every face of the same shape is the same color. Since archimedean solids have different sizes of their faces, each face can represent a different probability or multiplier for other effects.

This also makes them connected to the strength of men, because they're born there. At some point, they can't betray this without betraying themselves. This is limited to the same race, generally, as the women of their own race hold the power of their differing origins.


In the total sphere of all-that-is, the next level of interest for female players should (or can) be the elements themselves. They can have an alignment vector from the elements that shows their affinity of the element and how much power it will confer.

See individual pages for more info on each class.

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