< User:Red Leg Leo

User:Red Leg Leo/5e Variant Rules

A separate user space for variant rules I use at my table. Maybe another table would enjoy them.

Flanking/Advantage

I use 3e/3.5e rules for flanking to gain advantage. 5e version of who is engaged with who I find/found cumbersome and raising numerous question.

Critical Hits

When a hit is critical, the damage cannot be less than a max roll for a normal hit, so the damage die of the weapon is rolled and added to max damage for a regular hit. Example: A critical hit is scored with a greatsword. The damage would be 12 + your strength modifier + 2d6.
This ensures a player always feels rewarded for scoring a critical hit instead of being bummed they roll a 1 and deal 2 + ability modifier.

Bloodied

I started using this term to let players know how bad a monster was. Bloodied had gameplay mechanics in 4th edition that I think could still be used with 5th or other table top games. There are references to fast healing only working below half hit points, aka "Bloodied". So like I said, it is term and mechanic I find useful.

gollark: I bet you could transcode HTML to protobuffers/msgpack/etc and save a lot of space.
gollark: Or a binary HTML encoding or something (actually, that might be good)?
gollark: Zim also uses off-the-shelf compression (xz, zstd) - should they have developed a custom format for *that* too which might be better for their usecase somehow?
gollark: SQLite is harder to deal with if you're just asking "how do I deal with these raw bytes with no libraries æææææææææ", but this is not actually the case.
gollark: Huh, apparently the full text search has to store its data in fake articles with a weird type set.
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