< User:Red Leg Leo

User:Red Leg Leo/5e Variant Rules

A separate user space for variant rules I use at my table. Maybe another table would enjoy them.

Flanking/Advantage

I use 3e/3.5e rules for flanking to gain advantage. 5e version of who is engaged with who I find/found cumbersome and raising numerous question.

Critical Hits

When a hit is critical, the damage cannot be less than a max roll for a normal hit, so the damage die of the weapon is rolled and added to max damage for a regular hit. Example: A critical hit is scored with a greatsword. The damage would be 12 + your strength modifier + 2d6.
This ensures a player always feels rewarded for scoring a critical hit instead of being bummed they roll a 1 and deal 2 + ability modifier.

Bloodied

I started using this term to let players know how bad a monster was. Bloodied had gameplay mechanics in 4th edition that I think could still be used with 5th or other table top games. There are references to fast healing only working below half hit points, aka "Bloodied". So like I said, it is term and mechanic I find useful.

gollark: Linux is allegedly meant to kill programs which use too much RAM, but in my experience it just swaps crazily.
gollark: Out-of-memory.
gollark: Generally, if you use unreasonable amounts of memory, your thing will either be OOM-killed or it'll just start swapping crazily and be very slow.
gollark: > computers work deterministicallyVery optimistic of you.
gollark: It's compiled, not run, and I *think* (please do not quote me on this, metaphorically) that 64-bit Windows still has the "Win32" API, so no.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.