< User:Red Leg Leo

User:Red Leg Leo/5e Variant Rules

A separate user space for variant rules I use at my table. Maybe another table would enjoy them.

Flanking/Advantage

I use 3e/3.5e rules for flanking to gain advantage. 5e version of who is engaged with who I find/found cumbersome and raising numerous question.

Critical Hits

When a hit is critical, the damage cannot be less than a max roll for a normal hit, so the damage die of the weapon is rolled and added to max damage for a regular hit. Example: A critical hit is scored with a greatsword. The damage would be 12 + your strength modifier + 2d6.
This ensures a player always feels rewarded for scoring a critical hit instead of being bummed they roll a 1 and deal 2 + ability modifier.

Bloodied

I started using this term to let players know how bad a monster was. Bloodied had gameplay mechanics in 4th edition that I think could still be used with 5th or other table top games. There are references to fast healing only working below half hit points, aka "Bloodied". So like I said, it is term and mechanic I find useful.

gollark: The site should also let me ship a walkthrough video with my entry.
gollark: Maybe your website's SSL is just bad.
gollark: Interesting. Looks like recent Firefox. I know exactly who this is now.
gollark: I know of at least two ways to do this.
gollark: Ah, of course, you memetically encoded your entry into an image.
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