< User:Babosa

User:Babosa/Seer

Seer

You are gifted with psionic powers, but not of great power. Unlike most notable psionics, your gift is very limited, so you must train hard and wield your powers with precision rather than strength to have any significant effect.

Seekers


Creating a Seer


Quick Build

You can make a Seer quickly by following these suggestions. First, wish should be your highest ability score, followed by Cha. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Seer you gain the following class features.

Hit Points

Hit Dice: 1d8 per Seer level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Seer level after 1st

Proficiencies

Armor: light
Weapons: simple
Tools:
Saving Throws: wis and cha
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

    Table: The Seer

    LevelProficiency
    Bonus
    FeaturesPerception Points
    1st+2<!-Class Feature1->-
    2nd+2<!-Class Feature2->
    3rd+2<!-Class Feature3->
    4th+2Ability Score Improvement
    5th+3
    6th+3
    7th+3
    8th+3Ability Score Improvement
    9th+4
    10th+4
    11th+4
    12th+4Ability Score Improvement
    13th+5
    14th+5
    15th+5
    16th+5Ability Score Improvement
    17th+6
    18th+6
    19th+6Ability Score Improvement
    20th+6

    Greater Perception

    You gain proficiency in perception and you double it.

    Targeting

    As an action, you can highlight a creature's weaknesses, pick a creature within 30 feet, and attacks rolls against it gain a +1 bonus and are considered critical hits on rolls of 19 and 20. The effect ends if a minute passes, the creature is 60 or more feet away from you or you use this feature again.

    Enhanced Perception

    At 2nd level, you gain perception points as shown in the table, which can be used to temporarily improve your senses. The options are at the end of the description. You regain spent points after completing a long rest.

    Vocation

    At 3rd level, you chose a vocation. Choose between <!-list the subclass options->, all detailed at the end of the class description. Your choice grants you features at 3rd and again at <!-list all the levels the class gains subclass features->.

    Ability Score Increase

    When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Option 1->

    <!-For subclasses introduce this class option here->

    <!-Subclass Feature->

    <!-Subclass feature game rule information-->


    Magic

    Detect magic creatures

    Lifeforce


    Spacial (Plane and soul)

    Magicians can hold teleport while you see the destination, they can teleport to where you see


    Multiclassing


    Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

    Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

    Tracking Mark

    Secondary targets, bonus, tracking. You leave a psionic mark on a person or object


    5th level, Word of warning, when you see someone take an action where they make an attack roll or force Dex saves, you can use your reaction to warn creatures you can communicate with (speech is limited to 30ft) which causes disadvantage

    Targets have disadvantage on attack rolls to hit you and you have advantage on dex rolls on things you see

    3rd level, Mental attacks; slashing, psychic, force

    1d6 increases like cantrip

    Vital strike; General, Heart puncture, Achilles heel

    Modified Portant

    Limited omniscience

    Reaction to learn effect of spells and abilities.

    send your senses; 120ft move, through soild, can look like invisible grey blob or as visible version of yourself, either way you have 5ft invisable grey line pointing towards your real body.


    Illusion disruption; perception check against spellcaster DC to disrupt illusion spells, beating DC by 5 means dispel of illusion

    Telepathy / telepathic bond

    Sense through someone else's senses

    Special senses

    Blindsight (echolocation), seant, truesight, Internal compass, Inertial navigation, see to ethereal and astral plane

    Know others stats including hp, max hp, ability scores, class levels, ac, spell slots, immunity ect,

    Make solid objects your ears

    Level 17. Gain effects of Foresight until end of your next turn by using your action or until end of this turn by using your bonus action (maybe)

    If someone has nondetection you can spend an action trying to find a bypass if you fail you can spend 10 minutes aggressively testing it which is noticeable or wait until long rest to gain more inspiration to redo

    Look at class features and spells that give you information

    Danger sense

    Commune with nature

    Arcane eye

    Tracking

    Sensing illusions and shapechangers

    Cleric knowledge

    Speak with dead?

    you can see through solid objects to a range of 30 feet until the end of the current turn. During that time, you perceive objects as ghostly, transparent images.

    http://engl393-dnd5th.wikia.com/wiki/Mystic

    gollark: At some point.
    gollark: I'll send you the location of GTech™ Apiohydroaquaform 1.
    gollark: At some point. Consider moving it underwater.
    gollark: A small one.
    gollark: * places
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