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User:Aarnott/Sandbox5

Force Strike (Su): A force master can strike his opponents with a burst of telekinesis that impacts almost like a punch in the face. If he succeeds against a ranged touch attack against a target in short range, he deals 1d4 force damage per force master level.

Telekinesis Based Class -- Force Master

Table: The Force Master

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+0+0+0+2 Force Strike, Force Push
2nd+1+0+0+3
3rd+2+1+1+3
4th+3+1+1+4
5th+3+1+1+4
6th+4+2+2+5
7th+5+2+2+5
8th+6/+1+2+2+6
9th+6/+1+3+3+6
10th+7/+2+3+3+7
11th+8/+3+3+3+7
12th+9/+4+4+4+8
13th+9/+4+4+4+8
14th+10/+5+4+4+9
15th+11/+6/+1+5+5+9
16th+12/+7/+2+5+5+10
17th+12/+7/+2+5+5+10
18th+13/+8/+3+6+6+11
19th+14/+9/+4+6+6+11
20th+15/+10/+5+6+6+12

Class Skills (4 + Int modifier per level, ×4 at 1st level)
TODO

Force Push (Su): A force master can forgo 1d4 force damage when making a force strike to push the target 10ft away from him (this must be a straight line). He can choose to forgo any number of additional 1d4 force damage dice to add another 5 ft. to this distance per damage die lost. The target is entitled to a fortitude save DC (DC 10 + 1/2 class level + Charisma Modifier) to avoid being pushed.


Other ability ideas

Force Pull

  • Disarm
  • Trip
  • Move them towards you

Flight

  • Use the telekinesis to propel yourself around for a time

Hold Person

  • Hold a person using telekinesis

Wall of Force

  • Use it in conjunction with force push to deal lots of damage.

Strong Push

  • If the target hits a wall, it is as if they had flown at least X ft. for determining damage (so if they are standing beside a wall, you can smash them into the wall without them needing to fly through the air.

Vertical Push

  • You can use one quarter of your push distance to move the target in a vertical direction. If you push them against the ground, you can make a trip attempt (TODO) and it counts as if they had moved one quarter your push distance for the purposes of triggering damage. So if you have a 20 ft. push and you push the target 10 ft. away from you and 5 ft. down, it is as if you pushed them 5 ft. for the purposes of dealing damage (you would deal 2d6 damage).

Improved Force Push

  • Increase the push damage from 2d6 to 3d6

Greater Force Push

  • Increase the push damage from 3d6 to 4d6 -- at 20th level this ends up dealing 40d6 damage.

Multi Push

  • Lose 5 ft. of push power to be able to target another creature within 10 ft. of your original target

Improved Multi Push

  • You can use multi push on 2 extra creatures, expending an extra 5ft. each time. Use a 30ft. radius instead.
gollark: No.
gollark: Making assumptions is unlegal and will be punished with being assumed.
gollark: I still can't actually do whistling, but it also doesn't really come up so meh.
gollark: Observe, Bi.
gollark: ddg! CNC
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