Uragaraja (5e Creature)

Uragaraja

Gargantuan dragon, neutral evil


Armor Class 21 (natural armor)
Hit Points 533 (26d20 + 260)
Speed 40 ft., burrow 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 30 (+10) 18 (+4) 16 (+3) 20 (+5)

Saving Throws Dex +7, Con +17, Wis +10, Cha +12
Skills Perception +17, Stealth +7
Damage Resistances acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, nectroic, poison
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages Common, Draconic
Challenge 24 (62,000 XP)


Legendary Resistance (3/Day). If the uragaraja fails a saving throw, it can choose to succeed instead.

Innate Spellcasting. The uragaraja's spellcasting ability is Charisma (spell save DC 20). It can innately cast the following spells, requiring no material components:

At will: black tentacles, detect magic, protection from energy, stoneskin, true seeing
3/day each: cloudkill, dominate person, vampiric touch, wall of fire
1/day each: imprisonment, incendiary cloud

Multiple Heads. The uragaraja has five heads. While it has more than one head, the uragaraja has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the uragaraja takes 60 or more damage in a single turn, one of its heads dies. The uragaraja does not die if all its heads die but until it loses all its hit points.
At the end of its turn, it grows one head that died since its last turn. The uragaraja regains 20 hit points for each head regrown in this way unless it took radiant damage since the end of its last turn.

Reactive Heads. For each head the uragaraja has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the uragaraja sleeps, at least one of its heads is awake.

ACTIONS

Multiattack. The uragaraja makes three attacks, only one of which can be with its bite.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire, necrotic or poison damage (the uragaraja's choice).

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage and the target must succeed on a DC 25 Strength saving throw or be knocked prone.

Breath of the Cataclysm (Recharge 5-6). The uragaraja exhales unholy fire in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking 85 (24d6) fire, necrotic or poison damage on a failed save, or half as much damage on a successful one.

LEGENDARY ACTIONS

The uragaraja can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The uragaraja regains spent legendary actions at the start of its turn.

Detect. The uragaraja makes a Wisdom (Perception) check.
Tail Attack (Costs 2 Actions). The uragaraja makes a tail attack.
Snapping Jaws (Costs 3 Actions). The uragaraja makes two bite attacks.

The uragaraja is a horrific corrupted nagaraja. Where the nagaraja generally is of a bright green or dark jade with brilliant azure and golden scales the nagaraja has the color patterns of desert serpents such as a brilliant copper interlaced with crimson and black. They are ancient and come from before the time of the great Nirvana but were corrupted even before those times periods and a catalyst that caused them. These massive viper hydras dwell under the sand of shores, oasis, lakes, caves and deserts only to erupt when nomads or herds of camels are moving past and slaughter everyone and everything. If a wander encounters an entire dead caravan of nomads; people, sheep, camels, horses and all, that is probably a sign of the fallen nagarajas who take delight in bringing horror and slaughter and letting the bodies slowly rot, making it easier for digestion. Sometimes who kingdoms have collapsed from these horrific beings spreading their black and green plague clouds into the air, but the uragaraja are gluttonous and could care less, after the devour an entire town or city of dead bodies they will once again return deep into the sand to slumber for eons.
The uragaraja despise nagas, tian'lung, ryujin and phoenixes. It is an incredibly jealous creature that of all the dragons it was one of the few who were unable to fly, and it curses its luck for being bound to the earth, mentioning this to the uragaraja will send it into a seething rage and it frequently enjoys sadistically torturing slaves because of this great cosmic failure of their primordial forefather Takashaka.
Other Uragaraja enjoy dwelling in temples in corrupted civilizations, being feed by slaves especially in ancient civilizations ruled over by rakshasas such as uragas, panagas, oni and their akuma overlords. Legions of undead can be awakened by the uragaraja's necrotic breath and march forth. The corrupted naga kings love decadence and splendor and have golden jewelry and rings pierced through their thick hides. Generally, these decadent tyrants enjoy sleeping in vast sacrificial pits where they are hurled victims frequently and sleep or have conversations with their favorite slaves. Truly these beings can be charismatic and enjoy their servants' company but the servant is always hesitant when speaking because he understands that the uragaraja is simply amusing himself with his prey and playing petty mind games to manipulate others to fight amongst themselves simply for his sadistic amusement. Uragarajas have a taste for grand monuments to them and are generally pleased when massive monoliths, temples and statues are constructed in their honor. They also love watching gladiatorial combat. These beasts can be the true corrupters of human civilization. Thankfully their numbers are incredibly rare and there might be fewer than a hundred or more in the world. Additionally, they dislike their own kind and will fight savagely, sometimes devouring the loser. Occasionally they breed and bury their eggs in the deep desert sands to be heated by the scorching sunlight.


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gollark: > The temperature of Heaven can be rather accurately computed from available data. Our authority is Isaiah 30:26, “Moreover, the light of the Moon shall be as the light of the Sun and the light of the Sun shall be sevenfold, as the light of seven days.” Thus Heaven receives from the Moon as much radiation as we do from the Sun, and in addition seven times seven (49) times as much as the Earth does from the Sun, or fifty times in all. The light we receive from the Moon is one ten-thousandth of the light we receive from the Sun, so we can ignore that. With these data we can compute the temperature of Heaven. The radiation falling on Heaven will heat it to the point where the heat lost by radiation is just equal to the heat received by radiation, i.e., Heaven loses fifty times as much heat as the Earth by radiation. Using the Stefan-Boltzmann law for radiation, (H/E)^4 = 50, where E is the absolute temperature of the earth (-300K), gives H as 798K (525C). The exact temperature of Hell cannot be computed, but it must be less than 444.6C, the temperature at which brimstone or sulphur changes from a liquid to a gas. Revelations 21:8 says “But the fearful, and unbelieving … shall have their part in the lake which burneth with fire and brimstone.” A lake of molten brimstone means that its temperature must be at or below the boiling point, or 444.6C (Above this point it would be a vapor, not a lake.) We have, then, that Heaven, at 525C is hotter than Hell at 445C. – “Applied Optics”, vol. 11, A14, 1972
gollark: This is because it canonically receives 50 times the light Earth does.
gollark: Heaven is in fact hotter.
gollark: Hell is known to be maintained at a temperature of less than something like 460 degrees due to the presence of molten brimstone.
gollark: Despite humans' constant excretion of excess water, holy water levels are actually maintained in the body through the actions of the holicase enzyme.
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