Ungalo (JJBA Supplement)

Ungalo

Medium humanoid (Human), chaotic evil


Armor Class 13
Hit Points 60 (11d8 + 11)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 13 (+1) 15 (+2) 19 (+4) 15 (+2)

Saving Throws Str +6, Wis +8
Skills Athletics +6, History +6
Senses passive Perception 14
Languages English
Challenge 12 (8,400 XP)


Stand Proud Focus. Ungalo takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also gains advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When Ungalo takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he or can make 1 additional melee attack on each of their turns. He can only have up to 4 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When Ungalo successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

Bohemian Rhapsody. As a bonus action, Ungalo can summon Stand. While summoned, this shapeless Stand brings an illustrated character to life within 1 mile. It does this again and its range increases by 1 mile every minute. This lasts until he Stand is de-summons his Stand or is knocked unconcious. The characters will attempt to tell their story as accurately as possible.

Spirit Points. Ungalo has 8 Spirit Points which he can expend. All spirit points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.


[Source]

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