Undying Minion (Keran Supplement)
Undying Minion
An Undying Minion is a normal Deathless or undead that gains new powers when summoned to service by a Necromaster. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal creature it once was. Only a normal, unmodified Deathless or Undead may become an Undying Minion.
An Undying Minion also grants special abilities to its master (a Necromaster), as given on the table below. These special abilities apply only when the master and Undying Minion are within 1 mile of each other.
Levels of different classes that are entitled to Undying Minion stack for the purpose of determining any Undying Minion abilities that depend on the master’s level.
Your choice of Undying Minion is dependent on your Energy Alignment. If you are aligned to positive energy you gain a Karmainian Fighter Shell. If you are aligned negative energy you gain a Karmainian Fighter Skeleton.
For all intents and purposes an Undying Minion counts as a Familiar.
Undying Minion Basics: Use the basic statistics for a creature of the Minion’s kind, but make the following changes:
Hit Dice: For the purpose of effects related to number of Hit Dice, use the master’s character level or the undying minions’s normal HD total, whichever is higher.
Familiar Ability Descriptions: All undying minions have special abilities (or impart abilities to their masters) depending on the master’s combined level in classes that grant undying minions, as shown on the table below. The abilities given on the table are cumulative.
Master Class Level | Natural Armor Adj. | Dex & Str Adj. | Int | Special |
---|---|---|---|---|
1st-2nd | +1 | +0 | 3 | Improved Evasion, Share Spells, Empathic Link |
3rd-4th | +2 | +1 | 4 | Deliver Touch Spells |
5th-6th | +3 | +1 | 5 | Speak with Master |
7th-8th | +4 | +2 | 6 | |
9th-10th | +5 | +2 | 7 | |
11th-12th | +6 | +3 | 8 | Spell Resistance |
13th-14th | +7 | +3 | 9 | Scry on Undying Minion |
15th-16th | +8 | +4 | 10 | |
17th-18th | +9 | +4 | 11 | |
19th-20th | +10 | +5 | 12 |
Natural Armor Adj.: The number noted here is an improvement to the undying minion's existing natural armor bonus.
Int: The undying minion's Intelligence score.
Dex & Str Adj.: The number noted here is an improvement to the undying minion's existing Dexterity and Strength Scores.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a undying minion takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
spell-like ability) he casts on himself also affect his undying minion. The undying minion must be within 5 feet at the time of casting to receive the benefit.
: At the master’s option, he may have any spell (but not anyIf the spell or effect has a duration other than instantaneous, it stops affecting the undying minion if it moves farther than 5 feet away and will not affect the undying minion again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his undying minion (as a touch range spell) instead of on himself.
A master and his undying minion can share spells even if the spells normally do not affect creatures of the undying minion’s type (Deathless or Undead).
Empathic Link (Su): The master has an empathic link with his undying minion out to a distance of up to 1 mile. The master cannot see through the undying minion's eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.
Because of this empathic link, the master has the same connection to an item or place that his undying minion does.
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the undying minion are in contact at the time the master casts a touch spell, he can designate his undying minion as the “toucher.” The undying minion can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Speak with Master (Ex): If the master is 5th level or higher, a undying minion and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Spell Resistance (Ex): If the master is 11th level or higher, a undying minion gains spell resistance equal to the master’s level + 5. To affect the undying minion with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the undying minion's spell resistance.
Scry on Undying Minion (Sp): If the master is 13th level or higher, he may scry on his undying minion (as if casting the scrying spell) once per day.
Undying Minions at Epic Level: Special abilities granted to an Undying Minion continue to grow as the level of its master increases beyond 20th, as shown on Table: Epic Undying Minion Special Abilities. Even though the table shows advancement only to 42nd level, that is not the limit. The patterns in the table continue infinitely. Undying Minions special abilities gained at less than 20th level also continue to improve.
Master Class Level | Natural Armor Adj. | Int | Special |
---|---|---|---|
21st–22nd | +11 | 16 | Familiar Spell |
23rd–24th | +12 | 17 | |
25th–26th | +13 | 18 | |
27th–28th | +14 | 19 | |
29th–30th | +15 | 20 | |
31st–32nd | +16 | 21 | Familiar Spell |
33rd–34th | +17 | 22 | |
35th–36th | +18 | 23 | |
37th–38th | +19 | 24 | |
39th–40th | +20 | 25 | |
41st–42nd | +21 | 26 | Familiar Spell |
Familiar Spell: The Undying Minions gains the benefit of the Familiar Spell epic feat for the spell its master chooses.
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