Undead Specialist (3.5e Optimized Character Build)

Introduction

A character meant for campagnes that specificaly fight undead, such as those which use Libris Mortis or Heroes of Horror.

gollark: Idea: esoteric factorio server and also apiobees.
gollark: I'll just get coltrans to give me lyric's coordinates for an orbital laser strike.
gollark: As well as storing the actual message contents for training of GPT-[REDACTED] if I obtain more GPU
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gollark: <@398575402865393665> should really be storing original message contents for apiopurposes like training a good AI later.

References

  • Core
  • SandStorm
  • Complete Divine
  • Book of Exalted Deeds
  • Complete Warrior
  • Libris Mortis

Game Rule Components


Items

  • Cloak of Charisma
  • Sacred Shield
  • Soulfire Armor
  • and the possible option of either a Sacred or Sacred Burst weapon of your choice

Progression

Starting Ability Scores (Before Racial Adjustments): Charisma is the most important of the ability scores while Wisdom is important for casting spells, remember Clerics are always atleast secondary healers. Constitution will make you more hardyand more resilient to death and negative energy attacks or effects. Strength will affect your possible carreer as a melee combatant.

  • Str: Medium (12-15)
  • Dex: Low (8-11)
  • Con: Medium (12-15)
  • Wis: High (16-18)
  • Int: Low (8-11)
  • Cha: High (16-18)


  • Race : Human.
  • Alignment: Lawful Good.
  • Domains: Glory Doman and Fire Domain. Glory will increase your turning damage and turning check modifier Fire will allow you to take the Light of Aurifar Feat.
ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1stCleric 1+0+2+0+2Empower Turning, Quicken TurningTurn or Rebuke Undead
2ndPaladin 1+1+4+0+2Aura of Good, Detect Evil, Smite Evil 1/day
3rdPaladin 2+2+5+0+2Exalted TurningDivine Grace, Lay on Hands
4thPaladin 3+3+5+1+3Aura of Courage, Divine Health
5thCleric 2+4+6+1+4
6thCleric 3+5+6+2+4Light of Aurifar
7thCleric 4+6/+1+7+2+5
8thCleric 5+6/+1+7+2+5
9thCleric 6+7/+2+8+3+6Extra Turning
10thSacred Purifier 1+8/+3+10+3+8Greater Turning, Turn Undead
11thSacred Purifier 2+9/+4+11+3+9
12thSacred Purifier 3+9/+4+11+4+9Disciple of the SunSacred Strike
13thSacred Purifier 4+10/+5+12+4+10
14thSacred Purifier 5+11/+6/+1+12+4+10Positive Energy Burst
15thSacred Exorcist 1+12/+7/+2+12+4+12Heighten TurningExorcism, Turn Undead
16thSacred Exorcist 2+12/+7/+2+12+4+13Detect Evil, Resist Possesion
17thSacred Exorcist 3+13/+8/+3+13+5+13Chosen Foe (Undead) +1
18thSacred Exorcist 4+14/+9/+4+13+5+14Extra TurningDispel Evil 1/week
19thSacred Exorcist 5+15/+10/+5+13+5+14Consencrated Presence
20thSacred Exorcist 6+15/+10/+5+14+6+15Chosen Foe (Undead) +2

By level 20: Cleric 6/ Paladin 3/ Sacred Purifier 5/ Sacred Exorcist 6.

Highlights

By Level 20:

  • Turning Damge: 1.5(2d6+17+Cha Modifier)+2d6 fire (Light or Aurifar) +3d6 (Exalted Turning) +1d6 (Glory Domain)
  • Turning Check: (1d20+Cha Modifier) +2 (Glory Domain) +2 (Sacred Shield) +2 (Knowledge: Religion) + Heighten Turning
  • Do not forget the use of you Disciple of the Sun, Greater Turning, Positive Energy Burst, or even your cleric spells that could also increase your turning abilities and melee abilities.

Munchkin-Size Me

Turn as a free action at beginning of your turn and then pull out your sacred weapon and begin the beatings.


Limitations

Do not attempt to play this character in a campagne not centered on fighting undead, you will be useless.





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