Undead Specialist (3.5e Optimized Character Build)
Introduction
A character meant for campagnes that specificaly fight undead, such as those which use Libris Mortis or Heroes of Horror.
References
- Core
- SandStorm
- Complete Divine
- Book of Exalted Deeds
- Complete Warrior
- Libris Mortis
Game Rule Components
Items
- Cloak of Charisma
- Sacred Shield
- Soulfire Armor
- and the possible option of either a Sacred or Sacred Burst weapon of your choice
Progression
Starting Ability Scores (Before Racial Adjustments): Charisma is the most important of the ability scores while Wisdom is important for casting spells, remember Clerics are always atleast secondary healers. Constitution will make you more hardyand more resilient to death and negative energy attacks or effects. Strength will affect your possible carreer as a melee combatant.
- Str: Medium (12-15)
- Dex: Low (8-11)
- Con: Medium (12-15)
- Wis: High (16-18)
- Int: Low (8-11)
- Cha: High (16-18)
- Race : Human.
- Alignment: Lawful Good.
- Domains: Glory Doman and Fire Domain. Glory will increase your turning damage and turning check modifier Fire will allow you to take the Light of Aurifar Feat.
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Cleric 1 | +0 | +2 | +0 | +2 | Empower Turning, Quicken Turning | Turn or Rebuke Undead | |
2nd | Paladin 1 | +1 | +4 | +0 | +2 | Aura of Good, Detect Evil, Smite Evil 1/day | ||
3rd | Paladin 2 | +2 | +5 | +0 | +2 | Exalted Turning | Divine Grace, Lay on Hands | |
4th | Paladin 3 | +3 | +5 | +1 | +3 | Aura of Courage, Divine Health | ||
5th | Cleric 2 | +4 | +6 | +1 | +4 | |||
6th | Cleric 3 | +5 | +6 | +2 | +4 | Light of Aurifar | ||
7th | Cleric 4 | +6/+1 | +7 | +2 | +5 | |||
8th | Cleric 5 | +6/+1 | +7 | +2 | +5 | |||
9th | Cleric 6 | +7/+2 | +8 | +3 | +6 | Extra Turning | ||
10th | Sacred Purifier 1 | +8/+3 | +10 | +3 | +8 | Greater Turning, Turn Undead | ||
11th | Sacred Purifier 2 | +9/+4 | +11 | +3 | +9 | |||
12th | Sacred Purifier 3 | +9/+4 | +11 | +4 | +9 | Disciple of the Sun | Sacred Strike | |
13th | Sacred Purifier 4 | +10/+5 | +12 | +4 | +10 | |||
14th | Sacred Purifier 5 | +11/+6/+1 | +12 | +4 | +10 | Positive Energy Burst | ||
15th | Sacred Exorcist 1 | +12/+7/+2 | +12 | +4 | +12 | Heighten Turning | Exorcism, Turn Undead | |
16th | Sacred Exorcist 2 | +12/+7/+2 | +12 | +4 | +13 | Detect Evil, Resist Possesion | ||
17th | Sacred Exorcist 3 | +13/+8/+3 | +13 | +5 | +13 | Chosen Foe (Undead) +1 | ||
18th | Sacred Exorcist 4 | +14/+9/+4 | +13 | +5 | +14 | Extra Turning | Dispel Evil 1/week | |
19th | Sacred Exorcist 5 | +15/+10/+5 | +13 | +5 | +14 | Consencrated Presence | ||
20th | Sacred Exorcist 6 | +15/+10/+5 | +14 | +6 | +15 | Chosen Foe (Undead) +2 | ||
By level 20: Cleric 6/ Paladin 3/ Sacred Purifier 5/ Sacred Exorcist 6.
Highlights
By Level 20:
- Turning Damge: 1.5(2d6+17+Cha Modifier)+2d6 fire (Light or Aurifar) +3d6 (Exalted Turning) +1d6 (Glory Domain)
- Turning Check: (1d20+Cha Modifier) +2 (Glory Domain) +2 (Sacred Shield) +2 (Knowledge: Religion) + Heighten Turning
- Do not forget the use of you Disciple of the Sun, Greater Turning, Positive Energy Burst, or even your cleric spells that could also increase your turning abilities and melee abilities.
Munchkin-Size Me
Turn as a free action at beginning of your turn and then pull out your sacred weapon and begin the beatings.
Limitations
Do not attempt to play this character in a campagne not centered on fighting undead, you will be useless.
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