Undead Lake Monster (5e Creature)
Undead Lake Monster
Gargantuan undead, chaotic evil Armor Class 20 (natural armour)
Saving Throws Str +13, Dex +7, Wis +8, Cha +7 Bellow (3/Day). Should the battle turn against it, the monster can emit a frightening, unearthly cry as a bonus action, audible out to 100 feet. All creatures that hear the cry must succeed on a DC 14 Wisdom saving throw or be frightened. ACTIONSMultiattack. The monster makes one bite and one tail attack. Bite. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 9 (2d8) necrotic damage. Tail. Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage plus 9 (2d8) necrotic damage. Breath Weapon (Recharge 5-6). The monster exhales a highly toxic cloud of sickly yellow vapor that is 40 feet long and 20 feet wide and high, producing the same effect as that of the spell cloudkill with a save DC of 19. The breath lingers in the air, moving slowly with the breeze and sinking into depressions for four rounds before dissipating.
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Because it is undead, the lake monster has no natural life span. If killed, it will not provide any useful products. Its hide is tough enough to use for (leather) armor or a shield, but it has an oppressive stench that will force a character trying to use it to make hourly Constitution saves (DC 15) to avoid being poisoned. |
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