Unarmed Striker, Fist dealer (5e Class)

Unarmed Striker, Fist dealer

"Who needs weapons with these two little beauties that I have in my body. I call my left fist "Love", the right "tenderness". I don't know what I would do if I woke up without them, they are my life, they are everything I have done and everything I have wanted. You will probably call me ridiculous when you say that I have nothing else, but these two little ones are always there for me, they never tell secrets and they always solve what I need Don't call me a barbarian or a fighter, my terrain is the streets and the school of life, I have no training other than defending my loved ones and hurting bullies. The only magic in this place happens inside the ring"


In this class it doesn't matter what race you are, there is no limitation other than having two limbs, if you don't have fists you will have legs to use. You don't need teachers, more than the tavern and lots of beer. You want to open up and punch to death and you will do that, without spending a penny more than on whores and alcohol


Creating an Unarmed Striker/Fist dealer

You don't want to think too much, you want to be a fist barbarian and my life is the street. Whores alcohol and beer, I don't know what else you expect to see on this page. If you are not looking for that go cry with the magicians and their countless number of dice and spells

Quick Build

To create a Fist Dealer you have to think little, I want A LOT of constitution + strength, dexterity goes to a secondary point such as charisma and intelligence and knowledge throw them away. Even so, you have to think that creatures with natural weapons like Tabaxis benefit more from this class, so we will think of a tabaxy or something similar.

Class Features

As a Fist Dealer you gain the following class features.

Hit Points

Hit Dice: 1d12 per Fist Dealer level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Fist Dealer level after 1st

Proficiencies

Armor: 8+CNS+STR (Cannot wear chest or leg armor)
Weapons: Fists and kicks
Tools:
Saving Throws: Strength, Constitution
Skills: Choose three skills from Persuasion, Acrobatics, Athletics, Perception, Survival, Stealth, Insight

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) pale or (b) pikaxe
  • Alchemist tools
  • (a) dungeoneer's pack 5e or (b) Explorer's Pack
  • If you are using starting wealth, you have 2d8x10 gold in funds.

Table: The Fist Dealer

LevelProficiency
Bonus
Accurate blowMy fist u'r faceFeatures
1st+211d6My fist U´r Face, Accurate bow, Fists Rage
2nd+211d6Fist down
3rd+212d6Not all Fists are The same, Steroids
4th+222d6Ability Score Improvement, Footwork, Rekless punch
5th+322d6Meditation, Endurance, Multi-attack
6th+323d6Not all Fists are The same
7th+333d6Beer Power, Steroids
8th+333d6Ability Score Improvement
9th+433d6Not all Fists are The same, Ability score impruvement
10th+444d6
11th+444d6New league, Steroids
12th+444d6Ability Score Improvement, Not all Fists are The same
13th+554d6
14th+554d6
15th+555d6Expert Fair play, Not all Fists are The same, Steroids
16th+565d6Ability Score Improvement
17th+665d6Last Resort (x4)
18th+685d6Not all Fists are The same, Steroids
19th+695d6Ability Score Improvement
20th+6106d6Legendary Good League, Not all Fists are The same Steroids

My fist u'r face

So many punches you have received have taught you not only how to use your limbs as deadly weapons, they are also your main defense. All this training without a bell to save you have given you the following benefits and curses:

1) You cannot use any type of armor on the chest (more if on the wristbands and head) and you calculate your AC as: 8 + BP + STR + CONS

2) Your deadly weapons are your fists, but they are not always empty, fist weapons are at your disposal but nothing more

3) Whenever you use fist weapons or your clean fists (legs too) you will add the bonus "My fist u'r face" to the damage (If you use a race that has a natural weapon such as claws or bite, add that damage to the bonus "My fist u'r face")

Accurate bow

Your days on the street have taught you something, the guard is something important and if the enemy does not know how to protect himself, you will be able to give him with pleasure.

-If you have an advantage at the time of giving it and the two blows would have hit (The dice with advantage and the dice without advantage) you can give another blow. This feature can be used a number of times per short rest

Fist Rage

-The blows are your anger, as an action bonus you can enter rage(Equal to barbarian rage), with this you can use the special qualities of your fists (Not all fists are the same) activating or changing them as a free action. You also become resistant to piercing slashing and Bluedgoning damage. -This quality is recharged with a long rest and is equal to your level of fist dealer (If you have levels of barbarian the two rages are added)

Fist Down

Street fighting is never fair, so you have learned that if an enemy is down you can hit him harder and grab him easily.

-When an enemy is down you can hit it with an extra dice d6 and as a bonus action make a grab

Not all Fists are The same

Every experience in combat has shown you that not all fists are the same. At this level (and every three levels thereafter) you can choose 2 bonuses on the fists. Activating them costs an action bonus and deactivating them is free. You can have a bonus in each fist, (if you have a race with more than 2 hands, you can only have two), to the attacks given with that fist, you add the bonuses and the statistics that they give you. (The different fists will be added at the end of the class)

Steroids

It is called steroids, but really what happens is that your muscles grow in size, with this every time you win steroids you can choose one of these bonuses (you can choose again as many times as you want the bonuses, they are accumulative)

1) +1 to punching and punching weapons

2) +1 permanent to health growth (if you add this bonus it adds +1 to hp for each level of fist dealer)

3) +1 to fist damage

4) +10 feet to speed

Footwork

Not moving gives more time to fight than anyone would have imagined, if you do not move you can use your movement action as one more attack (if you have more than one attack you can only add one more to this blow, for a total of two)

Rekless punch

Hitting is fun, so I do it like the greats. In each attack you can subtract -5 from the hit and deal +10 damage; If you use a fist weapon, subtract a -3 from the hit and add +10 to the damage

Meditation

Although it may not seem like we fighters need to rest and meditate, choose a meditation. Be it a ring, whores or centarte in a corner.

-When you meditate as a long rest you can choose one of these three bonuses

1) Heavy Meditation: When you enter "fist rage" you become a much larger creature (+1 to size, you can charge double and +3 to fist damage)

2) Stamina Meditation: +10 hp until next rest

3) Cardiobascular Meditation: +20 feet speed

4) Meditation control: +3 on hit

Endurance

Anger is your moment, so you have learned to postpone pain when you are in anger. All damage done to you is reduced by 1d10 for each turn that your rage lasts (This bonus must be rolled with each start of rage and only works for physical damage, piercing slashing and Bluedgoning damage)

Multi-attack

Each level after an ability score improvement u gain another atack before the firts

Beer Power

You, as a born puncher and partygoer of every ber, learn to live with beer, beers heal you and being drunk is a long break when you recover. This does not prevent the effects of alcoholic

-Low alcohol beer 2d4 + 4

-Half degree alcohol 3d4 + 4 beer

-High alcohol beer 4d4 + 4

New League

Your league is not like those of the others, from now on whenever you manage to intimidate someone you can do double the damage, and it is not possible to remove the intimidation. You also gain advantage in personality (All kind of personality checks like persuacion) or checks against him.

Fair play

If u are biger than the other u have advantage in atak rolls.

Last resort

You always fight to the end, when you drop to 0 life points, at that moment you can take an extra turn and then fall to the ground.

Not al the first are the same

Elemental Punch (you can choose more than once)

-choose an element and add a d6 to your fist damage of that element, or do all the damage of that element

Fast punch

-When you use this fist you do not generate attack of opportunity

Long mind

-you gain 15 feet of range with that fist

Touch sleep

you can put someone to sleep with this check, this fist does not hurt but if the enemy does not pass the dc 13 of constitution he falls asleep

Protection punch

When you use this fist, you give +2 AC to allies

perfect fist

+3 to atack roll

pleading fist

this fist ALWAYS attacks at a disadvantage, but you heal the damage done

Stunn kick

you can push the enemy 5 feet if you hit with this fist (Dc=Atack roll/STR enemy check)

Bar Punch

This attack uses improvised weapons as its attack. EX: you can throw a bottle and suar all the bonuses from the fists (use it to throw inprovisional things)

fist to disarm

This fist attacks with a disadvantage, if the enemy gives, he has to make a countered save of strength or throw the weapon

Parry Fist

You hit with this fist to gain +2 ac

gollark: I really wonder who is actually buying the Taloses.
gollark: Apparently Graphcore can't match Nvidia hardware in training performance with twice the die area. Very "impressive".
gollark: I run a Minecraft server on one, even.
gollark: And ARM servers are actually serious and workable now (Altera Ampere).
gollark: Lightmatter has optical matrix-vector multiplier things and apparently superconductor-based logic gates could be very fast.
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