UA:Weapon Group (Druid Weapons)

This material is published under the OGL

Weapon Group (Druid Weapons) [General]

You understand how to use weapons favored by druids.

Benefit: You make attack rolls with the following weapons normally: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling and spear.

Normal: When using a weapon with which you are not proficient, you take a −4 penalty on attack rolls.

Special: Barbarians, bards, clerics, druids, fighters, monks, paladins, rangers, and rogues may select Weapon Group (druid weapons) as one of their 1st-level Weapon Group proficiencies.

A fighter may select Weapon Group (druid weapons) as one of his fighter bonus feats.


Back to Main Page Variant Rules Building Characters Weapon Group Feats

Open Game Content (place problems on the discussion page).
This is Open Game Content from Unearthed Arcana. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Unearthed Arcana material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Not to be thingy, but those are mostly just somewhat hard to obtain diode laser setups, and vast quantities of work is going into actually designing and fabricating those.
gollark: Who is apparently doing better than said companies at what?
gollark: I don't think that's physically possible.
gollark: "Jesus" is under containment in Site 2-α.
gollark: I just want to arbitrarily orbitally laser strike locations.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.