SRD:Shortspear

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Shortspear
Simple One-Handed Thrown Melee
Critical: ×2
Range Increment: 20 ft.
Type: Piercing
Hardness: 5
SizeCost1DamageWeight1hp
Fine*1*1
Diminutive*1d2*1
Tiny*1d3*1
Small1 gp1d41-1/2 lb.2
Medium1 gp1d63 lb.5
Large2 gp1d86 lb.10
Huge*2d6*20
Gargantuan*3d6*40
Colossal*4d6*80
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

Description

A shortspear is small enough to wield one-handed. It may also be thrown.

Enhancements

Shortspear Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel and Wood1 gp301 gp55
Adamantine3,001 gp56Bypass hardness less than 20
Deep Crystal1,001 gp1015Psionic
Mundane Crystal301 gp812No rusting, not metal
Darkwood331 gp551/2 weight
Iron, Cold2 gp302 gp55Magical enchantments cost an additional 2,000 gp.
Mithraln/an/an/a
Silver, Alchemical91 gp391 gp551 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+2,000 gp+2+10
+2+8,000 gp+4+20
+3+18,000 gp+6+30
+4+32,000 gp+8+40
+5+50,000 gp+10+50
+6+72,000 gp3+12+60
+7+98,000 gp3+14+70
+8+128,000 gp3+16+80
+9+162,000 gp3+18+90
+10+200,000 gp3+20+100
+11 or more+ bonus squared
× 20,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Weapons

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