UA:Weapon Group (Axes)
Weapon Group (Axes) [General]
You understand how to use axes and axelike weapons.
Benefit: You make attack rolls with the following weapons normally: throwing axe, handaxe, battleaxe, greataxe, and dwarven waraxe (two-handed use).
Normal: When using a weapon with which you are not proficient, you take a −4 penalty on attack rolls.
Special: Barbarians, bards, clerics, fighters, monks, paladins, rangers, and rogues may select Weapon Group (axes) as one of their 1st-level Weapon Group proficiencies.
A fighter may select Weapon Group (axes) as one of his fighter bonus feats.
Back to Main Page → Variant Rules → Building Characters → Weapon Group Feats
gollark: (and then just caching that after parsing it on save, obviously)
gollark: Minoteaur will do so by traversing cmark ASTs and applying accursed regexes..
gollark: I think Roam has that too (although probably better, as they actually work on it full time and know what they're doing and made some different architectural decisions).
gollark: i.e. if you create a page about something, it will tell you all the other places where that page is mentioned.
gollark: Minoteaur™ is to incorporate semiautomated backlinking.
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