SRD:Dwarven Waraxe
This material is published under the OGL |
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | 1d3 | * | 1 | |||||||
Diminutive | * | 1d4 | * | 1 | |||||||
Tiny | * | 1d6 | * | 1 | |||||||
Small | 30 gp | 1d8 | 4 lb. | 2 | |||||||
Medium | 30 gp | 1d10 | 8 lb. | 5 | |||||||
Large | 60 gp | 2d8 | 16 lb. | 10 | |||||||
Huge | * | 3d8 | * | 20 | |||||||
Gargantuan | * | 4d8 | * | 40 | |||||||
Colossal | * | 6d8 | * | 80 | |||||||
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Description
A dwarven waraxe is too large to use in one hand without special training; thus, it is an exotic weapon. A Medium character can use a dwarven waraxe two-handed as a martial weapon, or a Large creature can use it one-handed in the same way. A dwarf treats a dwarven waraxe as a martial weapon even when using it in one hand.
Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
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Steel | 30 gp | 330 gp | 5 | 5 | — |
Adamantine | — | 3,030 gp | 5 | 6 | Bypass hardness less than 20 |
Deep Crystal | — | 1,030 gp | 10 | 15 | Psionic |
Mundane Crystal | — | 330 gp | 8 | 12 | No rusting, not metal |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | 60 gp | 360 gp | 5 | 5 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | 4,030 gp | 5 | 5 | 1/2 weight |
Silver, Alchemical | 120 gp | 420 gp | 5 | 5 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons
gollark: Not that you do actually end up concating much.
gollark: No, it mixes concatenation and addition too.
gollark: I agree. We should rewrite all code in Haskell, as it fixes this, or Urn, or Amulet.
gollark: osmarks@tyr ~> node> 1 + "1"'11'> 1 - "1"0> "1" - 10
gollark: Yes, that.
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