UA:Scaling the Saving Throw

This material is published under the OGL

Scaling the Saving Throw

Another way to tweak the massive damage system is to scale the Fortitude save DC based on the damage taken. For every 10 points of damage dealt by an attack in excess of a character’s massive damage threshold, increase the save DC by 2. This rule functions the same regardless of the threshold you choose to use.

For instance if you use the standard 50-point threshold, a hit that deals 50 to 59 points of damage requires a DC 15 save, 60 to 69 points DC 17, 70 to 79 points DC 19, and so forth. If you use the Constitution-based threshold, a character with Constitution 15 would have to make a DC 15 Fortitude save when taking 15 to 24 points of damage from a single attack, DC 17 when taking 25 to 34, DC 19 when taking 35 to 44, and so forth.


Back to Main Page Variant Rules Adventuring Massive Damage Thresholds and Results

Open Game Content (place problems on the discussion page).
This is Open Game Content from Unearthed Arcana. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Unearthed Arcana material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: I'd find dragging stuff around and drawing lines far, far more annoying than just writing code.
gollark: *bleh*
gollark: I think you can generate nice dependency diagrams and stuff.
gollark: Removable?
gollark: Write your code in Scratch!
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.