UA:Massive Damage Thresholds and Results

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Massive Damage Thresholds and Results

The massive damage rule in the Player’s Handbook is designed for games of heroic fantasy. It maintains the remote chance that a single blow from a mighty opponent can kill a character, regardless of the character’s actual hit points.

Altering massive damage rules can dramatically change the characters’ attitude about combat. A lower threshold (the amount of damage the triggers a Fortitude save to avoid death) makes combat more deadly, perhaps turning any hit into a potentially life-threatening injury. On the other hand, a less deadly result on a failed save (unconsciousness instead of death, for example) makes combat less dangerous, making a character’s current hit point total more important than any single hit.

Here, then, are several alternative massive damage thresholds and results. You can combine different variations to create your own custom system. For instance, you might combine the HD-based threshold variant with the size-based threshold variant to create a massive damage threshold that takes into account both a creature’s Hit Dice and size.

Regardless of the variant you use, each player should record his character’s massive damage threshold somewhere on the character sheet (to avoid mid-battle calculations), and the DM may want to add massive damage threshold values to monster and NPC statistic blocks for the same reason.

Alternate Threshold Levels
Alternate Save Failure Results
Scaling the Saving Throw
Combining Massive Damage Variants
Behind the Curtain: Massive Damage Rules

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gollark: Did you just randomly decide to calculate that?
gollark: Well, you can, or also "it would have about the same mass as the atmosphere".
gollark: Wikipedia says that spider silk has a diameter of "2.5–4 μm", which I approximated to 3μm for convenience, so a strand has a 1.5μm radius. That means that its cross-sectional area (if we assume this long thing of spider silk is a cylinder) is (1.5e-6)², or ~7e-12. Wikipedia also says its density is about 1.3g/cm³, which is 1300kg/m³, and that the observable universe has a diameter of 93 billion light-years (8.8e26 meters). So multiply the length of the strand (the observable universe's diameter) by the density of spider silk by the cross-sectional area of the strand and you get 8e18 kg, while the atmosphere's mass is about 5e18 kg, so close enough really.
gollark: Okay, so by mass it actually seems roughly correct.
gollark: So, spider silk comes in *very* thin strands and is somewhat denser than water, interesting.
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