Tyroor (5e Creature)

Tyroor

Small beast, unaligned


Armor Class 15 (natural armour)
Hit Points 26 (4d6 + 12)
Speed 30 ft.


STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 17 (+3) 9 (-1) 10 (+0) 10 (+0)

Skills Perception +2, Stealth +4
Damage Resistances fire, cold
Senses passive Perception 12
Languages Sylvan
Challenge 1/8 (25 XP)


Plant Camouflage. The tyroor has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

ACTIONS

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.


A tyroor is an incredibly rare creature, with long talons and tough blubber that allows it to shrug off heat and cold. Tyroors live nearly anywhere, but they like to hunt in forests, where their colours allow them to blend in. They are highly intelligent, and though they prefer to hunt alone, they sleep in groups of around six.


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