Two-Weapon Crit Specialist (3.5e Optimized Character Build)

Introduction

3e Summary::This is an attempt to optimize critical hits while still giving the character plenty of options and defenses.

gollark: They cost eyes of ender, so I never use them until I do.
gollark: Oh, I forget about those at random.
gollark: It is?!
gollark: Yeeees.
gollark: Oh wait, they can't do *extract* priority.

References

Core SRD

Game Rule Components

Race and Templates

[[3e Race::Half-Orc]]

Classes

Ranger, Barbarian, Fighter, Horizon Walker

Feats

Power attack, Track, Two-weapon fighting, Cleave, Weapon Focus, Improved Two-weapon fighting, Quick-Draw, Endurance, Great Cleave, Greater Two-weapon fighting, Weapon Specialization, Improved critical, Diehard

Spells, Powers, Items

One first level ranger spell. Not extremely useful, but it does not hurt. A ring of +4 DEX is a must with this build. Due to a relatively good reflex save and a decent DEX, especially accounting for the ring of +4 DEX, a ring of evasion is a fairly good idea. Best to use a combination of Scimitar and Light Scimitar in off hand for weapons

Miscellaneous

Favoured enemy, Rage, Fast Movement, Uncanny Dodge, Desert Mastery, Trap sense +3, Animal companion, Improved uncanny dodge, Damage reduction 2/—, Greater rage

Progression

Starting stats will be, ideally, something like this:

  • Strength 18 +2 (+5)
  • Dexterity 15 (+2)
  • Constitution 14 (+2)
  • Intelligence 10 -2 (-1)
  • Wisdom 12 (+1)
  • Charisma 8 -2 (-2)

Though be sure to maximize STR and try to have at least a 15 in DEX

ECLClass/HD/LASkillsBabSaves (F,R,W)FeatsSpecial
1stRanger 16 x4+12,2,0Power attack, Ranger 1: TrackFavoured enemy
2ndRanger 26+23,3,0Ranger 2: Two-weapon fighting
3rdRanger 2, Barbarian 14+33,3,1CleaveRage, Fast Movement
4thRanger 2, Barbarian 24+44,3,1Uncanny Dodge
5thRanger 2, Barbarian 2, Fighter 12+54,4,1Weapon Focus
6thRanger 2, Barbarian 2, Fighter 22+6/+15,4,2Improved Two-Weapon Fighting, Quick Draw
7thRanger 3, Barbarian 2, Fighter 26+7/+25,4,2Ranger 3: Endurance
8thRanger 3, Barbarian 2, Fighter 2, Horizon Walker 12+8/+36,5,2Desert Terain Mastery
9thRanger 3, Barbarian 2, Fighter 3, Horizon Walker 12+9/+46,5,3Improved Critical
10thRanger 3, Barbarian 3, Fighter 3, Horizon Walker 14+10/+57,5,3Trap sense +1
11thRanger 3, Barbarian 3, Fighter 4, Horizon Walker 12+11/+6/+17,6,3Greater Two-Weapon Fighting
12thRanger 4, Barbarian 3, Fighter 4, Horizon Walker 16+12/+7/+28,6,4Weapon SpecializationAnimal companion, Spells
13thRanger 4, Barbarian 4, Fighter 4, Horizon Walker 14+13/+8/+38,7,4Rage 2/day
14thRanger 4, Barbarian 5, Fighter 4, Horizon Walker 14+14/+9/+49,7,4Improved uncanny dodge
15thRanger 4, Barbarian 6, Fighter 4, Horizon Walker 14+15/+10/+59,7,5Great CleaveTrap sense +2
16thRanger 4, Barbarian 7, Fighter 4, Horizon Walker 14+16/+11/+6/+110,8,5Damage reduction 1/—
17thRanger 4, Barbarian 8, Fighter 4, Horizon Walker 14+17/+12/+7/+210,8,5Rage 3/day
18thRanger 4, Barbarian 9, Fighter 4, Horizon Walker 14+18/+13/+8/+311,8,6DiehardTrap sense +3
19thRanger 4, Barbarian 10, Fighter 4, Horizon Walker 14+19/+14/+9/+411,9,6Damage reduction 2/—
20th[[3e Final Class Progression::Ranger 4, Barbarian 11, Fighter 4, Horizon Walker 1]]4+20/+15/+10/+512,9,6Greater rage

Highlights

Desert Mastery allows you to rage with out worrying about fatigue.

The general idea is to increase the additional damage modifiers on the weapons because they are what is going to matter when you crit.

This build has a huge Fortitude save

Munchkin-Size Me

Also if you have the money you can buy a nice pair of vorpal Kukris.

  • Taking a level in rogue, instead of Ranger 4, will give you +1d6 sneak attack, trapfinding, and more skill points; at the cost of fortitude saves, some minor casting, a very weak animal companion, and one point of BAB.
  • You can gain 'pounce' (complete champion) or whirling frenzy (Unearthed Arcana), or the feats leap attack and combat brute.
  • And Use Magic device is your friend :) Won't do as well with a low charisma, but it's enough to use a healing wand after the fight, or a buffing spell scroll before the fight.
  • Don't take Quick Draw on Fighter 2, yo can do this with two augment cristalls if you want, instead take ACF Resolute from Complete Champion, that will solve your problem of low will save (actually with barbarian rage and rsolute your will can be higher than will of wizard or sorcerer))

Side Notes


Limitations

Weaker against creatures immune to critical hits, but not as much as many other crit builds. Because this build draws heavily from barbarian levels, it can do substantial damage even on a normal hit.

This build has a very low Will save for most of its early levels, and it stays weak for the entire build. This is partially offset by rage which temporarily raises your will save by a small amount

Even if you are proficient with heavy and medium armor you can use only light or you will lose the Two-Weapons Fighting that you get as a ranger

DM Counters


This build has a critical weakness in it's will save. Mind effects and other will-save takers could be devastating to this killing machine.-->

Miscellaneous

 


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