Twilight Dancer (4e Paragon Path)

Twilight Dancer

The moves of those few insane ones are both intimidating and beautiful in a mysterious way.
—Maloran, Human Wizard, On the Race of the Twilight Realm

Prerequisites: Twili, Twili Frenzy feat

The Dark Interlopers were exiled to the Twilight Realm ages ago for using their forbidden, dark magic. They have evolved into the race of the Twili, who have this dark magic flowing in their veins. The Twili mostly accepted their life in separation from the natural world, while a few have been driven insane due to loneliness and missing the light.

Those mad Twili have started their own, separate society, where they learn to fight, combining dark magic and martial prowess into a deadly dance of weapon and shadow. The mad Twili, known as the Twilight Dancers in regular Twili society, have set their goal to reopen the gate to the world of light and rain death and destruction on its dwellers.

Adopting this path immediately sharpens your wild instincts, allowing you to dance around the battlefield while firing orbs of darkness at your enemies and slashing those who try to catch you. You may choose to use your powers to destroy the world of light and return to the Twilight Realm as a champion of your people, or maybe try to amaze the light-dwellers and become a renowned hero, a mysterious figure of legend.

Twilight Dancer Path Features

Madman's Parry (11th Level): You gain a +1 bonus to all defenses against opportunity attacks. Whenever an enemy who's flanking you makes an attack against you, you may use your Twili Frenzy power as an immediate interrupt.
Frenzied Action (11th Level): Whenever you spend an action point to take an extra action, you may slide each enemy within 2 squares of you 1 square.
Shadow's Dance (16th Level): You gain a +1 bonus to your speed. Whenever an enemy misses you with an opportunity attack, you may make a melee basic attack against that enemy as an immediate reaction.

Twilight Barrage Twilight Dancer 4e Power Type::Attack 11
You spin around in your place, firing a barrage of pitch-black shadow orbs at your enemies.
4e Power Usage::Encounter
4e Power Action Type::Standard Action Ranged 20
Target: One or two creatures
Attack: Intelligence + 4 Vs. Reflex, Level 21: Intelligence + 6 vs Reflex.
Hit: 2d8 + Intelligence modifier damage, and the target is blinded until the end of your next turn.
Special: Using this power does not provoke opportunity attacks.

[[Category:{{{keyword1}}} Power Source]]

Flow of Shadows Twilight Dancer 4e Power Type::Utility 12
You attack your enemies, then dance away to safety- or to another unsuspecting victim.
4e Power Usage::Encounter
4e Power Action Type::Free Action Personal
Trigger: You make a melee attack.
Effect: After resolving the attack, you shift your speed. You gain a +1 power bonus to AC and Reflex until the end of your next turn.

[[Category:{{{keyword1}}} Power Source]]

Butcher's Dance Twilight Dancer 4e Power Type::Attack 20
You jump from enemy to enemy, slitting throats and slashing bodies as you go.
4e Power Usage::Daily  Martial, Weapon
4e Power Action Type::Standard Action Melee weapon
Primary Target: One creature
Attack: Strength or Intelligence Vs. AC
Hit: 3[W] + Strength or Intelligence modifier damage, the target is weakened (save ends), and you shift your speed. Make a secondary attack.
Miss: Half damage, the target is weakened until the end of your next turn, and you shift 3 squares. You do not make a secondary attack.
Secondary Target: One creature other than the primary target.
Secondary Attack: Strength or Intelligence Vs. AC.
Hit: 2[W] + Strength or Intelligence modifier damage, the target is weakened (save ends), and you shift your speed. Make a tertiary attack.
Miss: Half damage, and you shift 3 squares. The target is not weakened and you do not make a tertiary attack.
Tertiary Target: One creature other than the primary and secondary targets.
Tertiary Attack: Strength or Intelligence Vs. AC.
Hit: 1[W] + Strength or Intelligence modifier damage, the target is weakened (save ends), and you shift your speed.
Miss: Half damage. You do not shift and the target is not weakened.



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