Tuskarr (3.5e Template)
Tuskarr
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3e Summary::The anthropomorphic Walrus creatures from World of Warcraft, Wrath of the Lich King.
A brown skinned, large, walrus-looking humanoid. Wears furs and wields spears.
Creating a Tuskarr
Inherited template. Humanoids or Monstrous Humanoids.
Size and Type
The creature has it's size increased by one category if Small or smaller, or reduced by one if Large or bigger. All abilities are retained.
Hit Dice
No change to HD
Speed
A creature with this temple has 30 feet, and retains this speed under a heavy load.
Armor Class
No changes to AC
Attack
The base creatures retains or gains the ability to use manufactured weapons. The base creatures also gains natural weapons of tusks.
Full Attack
The base creature may attack with it's tusks at a +2 attack bonus, and deals 2d6 damage upon a successful hit.
Special Attacks
Any special attacks are retained.
Special Qualities
The base creature retains any special qualities, and gains: Blubber. A layer of blubber surround the creatures innards, allowing it to exist comfortably in freezing temperatures.
Abilities
+2 Wisdom, +2 Strength, -2 Charisma.
Skills
None
Feats
Weapon Focus: Spear.
Environment
Arctic regions.
Organization
Pair, Squad (3-8), Group (10-20, 1/4 of which are noncombat), Village (20-35, 1/4 of which are noncombat.)
Challenge Rating
The creatures challenge ratings becomes 3.
Treasure
Materials of bone and wood. Tuskarr appreciate practical items, not jewelry or shinies.
Alignment
Mostly good. (Any)
Advancement
Character Class