Tuskarr (3.5e Template)

Tuskarr

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3e Summary::The anthropomorphic Walrus creatures from World of Warcraft, Wrath of the Lich King.

A brown skinned, large, walrus-looking humanoid. Wears furs and wields spears.

Creating a Tuskarr

Inherited template. Humanoids or Monstrous Humanoids.

Size and Type

The creature has it's size increased by one category if Small or smaller, or reduced by one if Large or bigger. All abilities are retained.

Hit Dice

No change to HD

Speed

A creature with this temple has 30 feet, and retains this speed under a heavy load.

Armor Class

No changes to AC

Attack

The base creatures retains or gains the ability to use manufactured weapons. The base creatures also gains natural weapons of tusks.

Full Attack

The base creature may attack with it's tusks at a +2 attack bonus, and deals 2d6 damage upon a successful hit.

Special Attacks

Any special attacks are retained.

Special Qualities

The base creature retains any special qualities, and gains: Blubber. A layer of blubber surround the creatures innards, allowing it to exist comfortably in freezing temperatures.

Abilities

+2 Wisdom, +2 Strength, -2 Charisma.

Skills

None

Feats

Weapon Focus: Spear.

Environment

Arctic regions.

Organization

Pair, Squad (3-8), Group (10-20, 1/4 of which are noncombat), Village (20-35, 1/4 of which are noncombat.)

Challenge Rating

The creatures challenge ratings becomes 3.

Treasure

Materials of bone and wood. Tuskarr appreciate practical items, not jewelry or shinies.

Alignment

Mostly good. (Any)

Advancement

Character Class

Level Adjustment

None



Back to Main Page 3.5e Homebrew Creatures Templates

gollark: "yes just imagine some sort of structure containing memory requiring things so you can remember them by location" - apipspipids.
gollark: I literally cannot visualise things so people talking about how I should do so is bees.
gollark: That's not the code, that's the output.
gollark: It was not.
gollark: Ugh, this file used to exist and was good?
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