Tsareena (5e Creature)

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Tsareena

Medium plant, any alignment


Armor Class 16 (natural armor)
Hit Points 165 (22d8 + 66)
Speed 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 17 (+3) 12 (+1) 14 (+2) 17 (+3)

Skills Intimidation +6, Performance +6
Senses passive Perception 12
Languages Terran, understands Common but doesn't speak it.
Challenge 6 (2,300 XP)


Queenly Majesty. In the first round of a combat, attack rolls have disadvantage against the tsareena if it is surprised.

Sweet Veil. The tsareena can't be put to sleep by magic.

Leaf Guard. While in sunlight, the tsareena has advantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Trop Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage. If the target is a creature, it has disadvantage on all attack rolls until the end of its next turn.

Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

Low Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Saving throw or fall prone.



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