Troquantary (5e Creature)

Troquantary

Huge beast, unaligned


Armor Class 14 (natural armor)
Hit Points 52 (7d12 + 7)
Speed 5 ft., swim 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 4 (-3) 6 (-2) 8 (-1)

Saving Throws Str +4
Senses passive Perception 12
Languages
Challenge 1 (200 XP)


Pack Tactics. The troquantary has advantage on an attack roll against a creature if at least one of the troquantary's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Paradise Smile. The troquantary bares its highly reflective teeth. Each creature within 20 feet of the troquantary must make a DC 14 Constitution saving throw, taking 1d4 radiant damage and becoming blinded on a failed save. The blinding lasts for two rounds, but the affected creature can retry their save at the end of their turns.


Troquantaries are entities that are typically encountered in Zone 1 Sects constructed by Elsen, specifically appearing within the meat fountain of the sect. It is theorized by visitors and outsiders that, like the tiburce, troquantaries physically cannot live outside of the sects, as they appear nowhere else in the world. They live off of the meat produced by said meat fountain and have teeth covered in an extremely reflective substance similar to mother-of-pearl.


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