Trolloc (5e Creature)

Trolloc

Medium humanoid, chaotic evil


Armor Class 16 (Natural armor)
Hit Points 45 (8d6 + 18)
Speed 35 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 19 (+4) 6 (-2) 9 (-1) 10 (+0)

Saving Throws Con +4, Str +4
Skills Athletics +6
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, slashing, piercing
Senses Darkvision 60 ft., passive Perception X
Languages Can understand common and undercommon but cannot speak
Challenge 2 (450 XP)


Intimidating Presence. Any creature within 10 ft. of 3 or more Trollocs must make a Wisdom saving throw (DC 15) or be frightened. If success, the creature is immune to this effect. If fail, the creature can make an attempt to succeed at the start of their turn.

Tough Hide. The Trolloc has advantage on Constitution saving throws.

ACTIONS

Multiattack. The Trolloc makes two attacks. Two with longsword, or one with longsword and one with claw.

'Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 9 (2d4 + 4)


Trollocs are fearsome creatures that stand anywhere between 8 feet and 10 feet tall. Their upper bodies are thickly muscled and covered in greasy black hair, while their lower bodies are covered in the same hair but are goat legs with cloven feet. However the heads are always different from one another. One can have a hog's head with horns, a bull's head with protruding canines, or even the head of a bird with a razor sharp beak and wolf ears. The sight of the creature may be enough to frighten some but if you get a chance to be close enough, the eyes are the truly terrifying feature. They are 100% human eyes. They will kill and eat anything in their path, travel in packs, but are very easy to manipulate and control because they are, allas, not very bright. (Based on the creature created by Robert Jordan)


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