SRD:Trickery Domain

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TRICKERY DOMAIN

Granted Power: Add Bluff, Disguise, and Hide to your list of cleric class skills.

Trickery Domain Spells

  1. Disguise Self: Disguise own appearance.
  2. Invisibility: Subject invisible 1 min./level or until it attacks.
  3. NondetectionM: Hides subject from divination, scrying.
  4. Confusion: Subjects behave oddly for 1 round/level.
  5. False VisionM: Fools scrying with an illusion.
  6. Mislead: Turns you invisible and creates illusory double.
  7. Screen: Illusion hides area from vision, scrying.
  8. Polymorph Any Object: Changes any subject into anything else.
  9. Time Stop: You act freely for 1d4+1 rounds.

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gollark: Interesting.
gollark: If your brain loses oxygen input for something like 10 seconds, you become unconscious, and it fully shuts down given a few minutes or something like that.
gollark: Oxygen is needed to run aerobic respiration. Aerobic respiration is needed by lots of body stuff - muscles can run on anaerobic respiration for a bit, but not things like the brain.
gollark: I mean, you can go without oxygen input for a few minutes (I think because of stuff held in the lungs, though - stopping time would break absorption of that), but stuff does actually need it.
gollark: You can't just "not require oxygen".
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