Trapinch (5e Creature)

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Trapinch

Small dragon, any alignment


Armor Class 15 (natural armor)
Hit Points 44 (8d6 + 16)
Speed 25 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Senses tremorsense 60 ft., passive Perception 11
Languages Terran, Understands Common but doesn't speak it
Challenge 1/2 (100 XP)


Arena Trap. The ground in a 10-foot radius around the trapinch is difficult terrain. Each creature besides the trapinch that starts its turn in that area must succeed on a DC 12 Strength saving throw or have its speed reduced to 0 until the start of its next turn.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the trapinch can't bite another target.



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gollark: ... no?
gollark: Let's just stop medical treatment because if people just stopped getting ill we could save a load of money.
gollark: Ah yes, you can totally never get infections by accident!
gollark: Because we, you know, need working antibiotics.
gollark: The antibiotic thing is bad for *people* in the long run.
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