Toxic Sludge (5e Creature)

Toxic Sludge

Medium ooze, unaligned


Armor Class 13 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 20 ft.


STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 15 (+2) 2 (-4) 14 (+2) 6 (-2)

Skills Perception +3
Damage Vulnerabilities cold
Damage Immunities acid, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone, unconscious
Senses blindsight 30 ft., passive Perception 13
Languages
Challenge 2 (450 XP)


Charge. If the toxic sludge moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage.

Toxic Body. A creature that touches the toxic sludge takes 5 (1d10) poison damage (already included in melee attacks).

Slippery. The toxic sludge has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap. The toxic sludge's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 5 (1d10) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. A creature can repeat this save at the end of each of its turns, ending the effect on itself on a success.


Distantly related to the common slime, the toxic sludge takes down its prey with potent toxins and a disarmingly toothy smile.

Ooze Nature. A toxic sludge doesn't require sleep.


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gollark: ```rustuse std::collections::HashMap;use serde_cbor::Value;use chrono;use std::collections::HashSet;use actix::prelude::*;#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Hash, Clone)]#[serde(untagged)]pub enum Channel { Numeric(i64), Named(String)}#[derive(Serialize, Deserialize, Debug, Clone, Message)]pub struct RawMsg { pub channel: Channel, #[serde(flatten)] pub meta: HashMap<String, Value>, pub message: Value}#[derive(Serialize, Deserialize, Debug, Clone, Message)]pub struct Msg { pub channel: Channel, #[serde(flatten)] pub meta: HashMap<String, Value>, pub message: Value, pub timestamp: chrono::DateTime<chrono::Utc>}pub fn complete(raw: RawMsg) -> Msg { Msg { channel: raw.channel, meta: raw.meta, timestamp: chrono::Utc::now(), message: raw.message }}#[derive(Serialize, Deserialize, Debug)]#[serde(rename_all = "snake_case")]pub enum MessageFromClient { Open(Channel), Close(Channel), Message(RawMsg), Query}#[derive(Serialize)]#[serde(rename_all = "snake_case")]pub enum MessageToClient<'a> { Message(Msg), QueryResult { channels: &'a HashSet<Channel> }}```Skynet!
gollark: No, actually, HQ9+ is better.
gollark: And cratesio squatting.
gollark: I mean, unless you count the borrow checker being unable to properly distinguish between access to, I don't know, parts of a vector.
gollark: Actually, Lua has flaws, flawlessness is unique to Rust.
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