Town Rules (Pandlechron Supplement)
Town Rules
In order to build a town in the Pandlechron setting, do the following steps:
- Generate some basic information using the town generator found at . The population and Gold Piece Limit are the important statistics you should use.
- Use the following table to determine what types of magic items are available:
Town Size | Minor Items | Medium Items | Major Items |
---|---|---|---|
Thorp | 0 | 0 | 0 |
Hamlet | 1 | 0 | 0 |
Village | 2 | 0 | 0 |
Small Town | 3 | 0 | 0 |
Large Town | 5 | 0 | 0 |
Small City | 5 | 1 | 0 |
Large City | 7 | 2 | 0 |
Metropolis | 7 | 3 | 1 |
- Decide on the population breakdown by race (percentage wise)
- Use the following table to determine how many Industries and how many Demands the town should have.
Town Size | Industries | Demands |
---|---|---|
Thorp | 1 | 0 |
Hamlet | 2 | 1 |
Village | 3 | 1 |
Small Town | 4 | 2 |
Large Town | 5 | 2 |
Small City | 6 | 3 |
Large City | 8 | 4 |
Metropolis | 10 | 5 |
- For each industry, give the town a service.
- Choose Organizations, NPCs, and Quests that fit the town.
Industries
Each town has specialties that affects what the town is like. When creating a town, it will have one or more industries chosen from the following list:
Back to Main Page → 3.5e Homebrew → Campaign Settings → Pandlechron
Demands
Towns may demand certain services or resources. When creating a town, its demands are chosen from the following list:
Back to Main Page → 3.5e Homebrew → Campaign Settings → Pandlechron
Back to Main Page → 3.5e Homebrew → Campaign Settings → Pandlechron
gollark: I don't agree.
gollark: no.
gollark: With a type system.
gollark: Idea: purely functional HQ9+.
gollark: I have heard tales of such a language.
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