Totem Warrior (5e Creature)
Totem Warrior
Medium humanoid (any race), any chaotic alignment Armor Class 16
Saving Throws Str +7, Dex +5, Con +7 Brutal Critical. When the totem warrior gets a critical hit, it rolls its weapon's damage dice three times, instead of twice. Rage (Recharges on a Short or Long Rest). As a bonus action, the totem warrior can enter a rage at the start of its turn. The rage lasts for 1 minute or until the totem warrior is incapacitated. While raging, the totem warrior gains the following benefits:
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. Totem Spirit. The totem warrior has additional traits depending on its spirit animal (see the infobox). Unarmored Defense. While the totem warrior is wearing no armor, its Armor Class includes its Constitution modifier. ACTIONSMultiattack. The totem warrior makes two weapon attacks. Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage, or 13 (1d12 + 7) slashing damage while raging. Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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Totem warriors are barbarians who have accepted a spirit animal as guide, protector, and inspiration. In battle, a totem warrior's spirit animal fills it with supernatural might, adding magical fuel to its barbaric rage. |
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