Toshikazu Hazamada (JJBA Supplement)

Toshikazu Hazamada

Medium humanoid (human), chaotic neutral


Armor Class 13
Hit Points 49 (9d8 + 9)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 17 (+3) 12 (+1) 19 (+4) 18 (+4) 16 (+3)

Saving Throws Con +5, Wis +8
Skills Acrobatics +7, Arcana +8, Athletics +7, History +8, Investigation +8, Perception +8, Sleight of Hand +7
Senses passive Perception 18
Languages Japanese
Challenge 10 (5,900 XP)


Stand Proud Focus. Hazamada takes 3 less damage from piercing, slashing, and bludgeoning damage.

Exploit the Armor. When Hazamada successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

Exchange Blows. When Hazamada takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he and Surface can make 1 additional melee attack on each of their turns. He can only have up to 4 Exchange Blows Stacks at once. Using extra attacks during his turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends. When landing an extra attack granted by Exchange Blows, Hazamada may expend that stack to cause it to deal full critical damage.

Spirit Points. Hazamada has 9 spirit points which he may expend. He regains all spirit points at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.


[Source]

Surface

Medium elemental (Stand), chaotic neutral


Armor Class 19 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.


STR DEX CON INT WIS CHA
23 (+6) 23 (+6) 12 (+1) 19 (+4) 18 (+4) 16 (+3)

Saving Throws Con +5, Wis +8
Skills Acrobatics +10, Arcana +8, Athletics +10, History +8, Investigation +8, Perception +8, Sleight of Hand +10
Senses passive Perception 18
Languages Japanese
Challenge 10 (5,900 XP)


Manifestation of Will. Any feature that effects Hazamada also effects Surface. Hazamada can summon or de-summon Surface as a bonus action. If Hazamada becomes unconcious, Surface instantly de-summons. Surface and Hazamada use the same action and bonus action, but moving Surface uses a free action. Surface can only move up to 60 ft. of the Stand user, and moves in parallel with Hazamada when he moves beyond the 60 ft. radius. If Surface is reduced to 0 hit points, it is reduced to a broken mannequin and can not be re-summoned for 24 hours. Hazamada can instead choose to have all damage dealt to Surface begin or stop reflecting to him as a bonus action.

I am wood. Surface has a damage reduction of 3.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) bludgeoning damage. If this hits Surface while it is forcing another creature to mimic itself, it deals damage to the creature instead in addition to the creature's own attack.

Copy (1 Spirit Point). Surface becomes indistinguishable from 1 creature of Hazamada's choice within 15 ft. of him. It gains any non-Stand, Hamon, or otherwise magic/mental/training features and ability scores the creature had of its choice. A creature who knows the original creature may attempt a DC 21 Perception check, discovering the truth on a success. This lasts for 1 hour or until Hazamada spends 1 spirit point to end this effect, enabling Surface to mimic another creature. While this is active, the original creature must succeed a DC 18 Strength saving throw at the beginning of each of its turns or completely mimic Surface's actions. Surface may turn this mimicking off and on as a bonus action, or as a reaction for 1 spirit point. This control does not extend to the creature's Stand.



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