Tonio Trussardi (JJBA Supplement)
Tonio Trussardi
Small humanoid (Human), lawful good Armor Class 12 (natural armor)
Saving Throws Wis +5, Cha +5 Stand Proud Focus. Tonio takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also has advantage on saving throws against being Charmed, Frightened, and Paralyzed. Exchange Blows. When Tonio takes damage from a hostile creature or as a bonus action, they make a DC 11 Constitution saving throw. On a success, he can make 1 additional melee attack on each of their turns. He can only have up to 2 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. They may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends. Exploit the Armor. When Tonio successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5. Spirit Points. Tonio has 5 Spirit Points which he may expend. He regains all spirit points at the end of a long rest. ACTIONSUnarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage. Healing Plate (1 Spirit Point). Tonio generates a dish that, when consumed as an action, heals 21 (2d20) hit points. Bolstering Plate (1 Spirit Point). Tonio generates a dish that, when consumed as an action, grants a creature advantage on d20 rolls that the creature can add either of 2 ability scores, determined by Tonio, to for 1 minute. Cleansing Plate (1 Spirit Point). Tonio generates a dish that, when consumed as an action, removes all conditions and on-going effects (such as poison or a spell). Super Bolstering Plate (3 Spirit Point). Tonio generates a dish that, when consumed as an action, makes a creature automatically succeed all d20 roll for 1 minute. Cleansing Plate (3 Spirit Point). Tonio generates a dish that, when consumed as an action, grants a creature the effects of finishing a long rest instantaneously.
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