Tome of Magic (Valgora Supplement)
Mighty mages and respected wizards the world over have learned to bend the arcane to their will. Player characters traveling through the lands should be weary of such sorcerers, and some should learn to wield the power them self.
Valgora Specific Spells
- Brimir's Bite
- Imbues the target with qualities like that of the King of the Lycanthropes
- Frostfrail Haze
- A spell mastered by the great northerners to use the climate to their advantage
- Grendale's Breath
- A blast of fire called forth from the powers of the Fire-God Grendale
Standard Spells
For a listing of standard spells a player may wish to call upon, click here. Please keep in mind that some of these may be unknown to your Dungeon Master, and you should seek his approval on any spell in your arsenal.
Back to Main Page → 3.5e Homebrew → Campaign Settings → Valgora
Valgora Campaign Settingv | ||||||||
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Player's Handbook | Races, Magic, Equipment, Military, Law & Honor, Waste Walker's Handbook, Seafarer's Handbook, Planewalker's Handbook | |||||||
World Reference | History, Ghikva, Malsvir, Talara, Notable Dungeons, Notable Towns & Cities, Notable Spans of Wilderness, Cosmology, Organizations, NPCs, Deities, Distant Past | |||||||
Dungeon Master's Guide | Monsters, Adventures, Cartography, Unearthed Arcana D&DWiki Project: Adding to Valgora, About, Things to Do | |||||||
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gollark: You can just work on it during lessons.
gollark: Oh, I forgot you're not in school, you'll be fine then.
gollark: I guess if you trim form time, which you *may* be able to do, then it could work.
gollark: I do not consider 30 minutes or so "ages".
gollark: Okay, ArachnoKarl.
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