Tomb Tile Tessellation (3.5e Spell)

Who knew how long the dead had lain in repose, unmolested and forgotten? Judging by the state of the remains, it was long enough – so the necromancer brought out the charts and began planning out how to make sure it stayed that way.

Tomb Tile Tessellation
Necromancy
Level: Sor/Wiz 2
Components: V, S, M
Casting time: 1 hour
Range: Touch
Area: One ten-foot cube
Duration: Instantaneous
Saving Throw: No.
Spell Resistance: No

This spell can only be cast in a place where at least 6 dead have lain for at least 50 years without being returned as undead. Each casting makes one ten foot cube eligible to become a Tomb. Once the entire area is eligible to become a Tomb, the entire area becomes a Tomb.

Upon becoming a Tomb, no more undead can be created in the entire area of the Tomb. Spells like Animate Dead simply fail. If more than a third of the bodies, present when the tomb was created, is removed from it or otherwise subjected to natural sunlight, then the Tomb loses all of it's special properties, as if it was never created.

Upon becoming a Tomb, no more undead can be created in the entire area of the Tomb. Spells like Animate Dead simply fail, and it's impossible to remove any dead body from a Tomb, that was in it when it was being created.

Material Component: One vial of Holy Water or one vial of Unholy Water.


Back to Main Page 3.5e Homebrew Sourcebooks Tome of Necromancy
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

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