Toad Dragon (5e Creature)

Toad Dragon

Huge dragon, unaligned


Armor Class 19 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 30 ft., swim 40 ft.


STR DEX CON INT WIS CHA
25 (+7) 9 (-1) 23 (+6) 6 (-2) 13 (+1) 7 (-2)

Saving Throws Con +11, Wis +6, Cha +3
Skills Perception +6
Damage Immunities acid, poison
Condition Immunities poisoned
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 16
Languages understands Draconic but can't speak
Challenge 16 (15,000 XP)


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Alternatively, it makes one tongue attack and two claw attacks.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) acid damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +12 to hit. reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Tongue. Melee Weapon Attack: +12 to hit, reach 30 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage and 7 (2d6) acid damage and the target becomes grappled (escape DC 17). It must also succeed on a DC 17 Strength saving throw or be pulled into an unoccupied space within 5 feet of the dragon. Until this grapple ends, the dragon can't make tongue attacks against other targets. A creature hit by this attack has disadvantage on all attack rolls until the end of its next turn.

Acid Breath (Recharge 5-6). The dragon exhales corrosive mist in a 60-foot cone. Each creature in the area must make a DC 18 Dexterity saving throw, taking 66 (20d6) acid damage on a failed save, or half as much damage on a successful one.

Frightful Presence. Each creature of the dragon's choice that is within 90 feet of the toad dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Tongue Whip. The dragon makes a tongue attack.

Toad dragons are huge, brooding, primeval horrors. They are, thankfully for the fate of many, blessedly few in number, and largely confined to the trackless, otherworldly swamps known as the Cold Mires under the coruscating skies of the far west. These huge beasts are mindlessly violent, very hard to kill, and have a dire repute in the legends of the Northern Wastes which name them for their appearance and raw power, when in truth they are perhaps far closer to the lumbering dinosaurs that inhabit the jungles of the far south than the true and ancient dragons.

Smothering Bulk. The strength of a toad dragon is prodigious, as is its appetite, while its tainted breath is so corrosively foul that it can liquefy flesh and wither steel in mere moments. Those it does not devour or smash flat into the ground it smothers beneath its feculent bulk as it crawls across the earth. its questing tongue darting out with terrifying speed to snatch up more victims to disappear down its yawning maw. Such is the fearsome might of these lumbering horrors of a forgotten age.


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