Titanshifter, Variant (5e Class)

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This class is intended for The Walls (Attack on Titan) campaign setting and the variant rules it uses. It can nonetheless be used in a more traditional setting.
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Titanshifter

Soldiers that fly around on gas powered grappling cables and transform into giants.

Introduction

A thirty year old man in 3DM gear zooms through the destroyed town, dodging Titans left in right. His eyes narrows as he spots his target: a 6 meter Titan lumbering forward to a frightened little girl. Gas billows out of his 3DM, lurching his body forward. The strain would have paralyzed any other man, but he was used to it at this point. His swords lash out and smacked the Titan right in the nape of his neck. A piece of Titan skin flies out of the neck and the Titan falls to the ground at the girl’s feet. The man landed on top of the head and looked down at the girl. . .

A black haired girl ran across the rooftop from the Titan. The Titan smashed through the building just as the girl activated her 3 Dimensional Maneuvering Device. Compressed gas shot her forward just as the Titan lunged forward. . .

Screaming in rage as the cannon is pointed towards him, a cadet grabs his friends. As the cannon fires, he bites his tongue. A flash of yellow and red lightning strikes him, creating a huge explosion. A giant body started forming around him, starting from the bones and muscles. In a second, before the transformation was finished, he lifted his titan hand causing the cannonball to strike it.

Heroes of the Walls

Eren Jeager looked up from the intersection. He and his friends Armin and Mikasa looked up at the 50 meter wall that stood in the distance. And on top was a hand bigger than a cabin. It gripped the wall, sending a small rain of rocks down below.

"No way," Armin Muttered. "That wall is over fifty meters tall!"

Eren's eye started twitching.

"It's him."

A giant shadow appeared blocked out the sun. A giant steaming face with no skin, only muscles appeared over the wall.

"A Titan," Eren whispered.

In one mighty motion, the Colossal Titan lifted it's leg up and brought it forward, decimating the gate that kept out the Titans. Chunks of rock slammed into people from the explosion. A girl carrying some bread who got to close was knocked back by the steam. A wave of destruction tore through the outlying district of Shiganshina.

Years later, these three survivors of the joined the Cadets Corps, and vowed to fight for their freedom from the giant Titan threat. They trained to handle 3D Maneuvering Gear, gas powered contraptions that could essentially let them fly. But as their training ended, the Colossal Titan attacked the City of Trost, breaking down the gate and letting Titans in. During the battle, cadet Eren Jeager lost his life by being eaten by a Titan. Later that day, cadets noticed a Titan in the city, that despite all reason, was attacking other Titans. After some time, the Titan collapsed to reveal that Eren was alive, in the Titan, and controlling it the whole time.

Creating a Titanshifter

Did you ever consider how or why you joined the Cadet Corps? Did Titans invade your home? Where you forced by your parents? Do you come from a place where not joining the military is seen as a sign of cowardliness? Maybe you were trying to track down a girl you overheard two priests talking about. Perhaps your dad said you couldn't come back until you were normal. Whatever the case, life in the Cadet Corps is not easy. You want to end the threat of the Titans, but how will you do that? Will you join the famed Scout Regiment and go out in Titan country to face the Titans head on? Or will you join the Garrison, the soldiers that protect the walls with heavy artillery and grit? Or will you end your training by becoming one of the top 10 in your class and joining the Military Police, the soldiers that protect the interior and the King?

Quick Build

You can make a Titanshifter quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution. Second, choose the Exile background if you are from Wall Maria, Hunter or Guild Artisan background if you are from Wall Rosa, and Noble background if you are from Wall Sina.

Class Features

As a Titanshifter you gain the following class features.

Hit Points

Hit Dice: 1d8 per Titanshifter level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Titanshifter level after 1st

Proficiencies

Armor: 3D Maneuvering Device
Weapons: Simple Weapons, Titan piercing sword (1d6 slashing, 15 GP, Finesse, Light)
Tools: Flare Guns
Saving Throws: Dexterity, Wisdom
Skills: Acrobatics + two more: Animal Handling, History, Intimidation, Perception, Stealth, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Two Titan piercing swords and a dagger
  • 3D Maneuvering Device (AC 12 + Dexterity modifier) and a flare gun with 15 green flares, 15 red flares, and 5 black flares
  • (a) Explorers pack or (b) Dungeoneers pack
  • If you are using starting wealth, you have 2d4 x 10 GP in funds.

Table: The Titanshifter

LevelProficiency
Bonus
Features
1st+2Titan Shift
2nd+2Heroism
3rd+2Revenge
4th+2Ability Score Improvement
5th+3Extra Attack,Occult Blows
6th+3Battle Scan
7th+3Titan Shift Improvement
8th+3Ability Score Improvement
9th+4Cunning Dodge ,Extra Attack (2)
10th+4Lightning Attack
11th+4Skin Hardening ,Regeneration
12th+4Ability Score Improvement
13th+5Transfer Consciousness
14th+5Titan Shift Improvement
15th+5Extra Attack (3)
16th+5Ability Score Improvement
17th+6Heroism Improvement
18th+6Titan Shield
19th+6Ability Score Improvement
20th+6Instinct Mode


Design Note: This variant class if very titan shifter focused compared to the original titan shifter.

Titan Shift

At level 1, you discover your Titan blood. You can shift into a Titan when you have suffered slashing or piercing damage from yourself and you have a purpose in your heart, usually a life or death scenario. Once undergoing these conditions a few things happen.

You change into a Titan of your choice. Choose one of the following options, but be careful, because you cannot pick a new Titan later. Once you decide what Titan you want, that is the only Titan you can transform into. your choices are listed below:

  • The Attack Titan (Attack Power): A combat-focused Titan that is meant to be in the vanguard of the attack and face the enemy head-on.
  • The Armored Titan (Defense): A Titan with great defensive capabilities. While being relatively weak in combat in terms of Titan standards, the Armored Titan is an unstoppable force that can charge through almost anything.
  • The Jaws Titan (Mobility): A relatively small Titan that can climb on buildings and trees, and has a massive set of jaws that can break through the hardest materials known to man.
  • The Cart Titan (Speed): A Titan that walks on all four legs for the extra speed.
  • The Female Titan (Agility): Another combat-focused Titan that specializes in critical moves and quick movement.
  • The Beast Titan (Strength): Simply put, the Beast Titan is the physically strongest Titan out of the Titanshifters, and can throw heavy objects a great distance.
  • The War Hammer Titan (Weapons): A unique Titan that controls it's Titan form from a crystal made out of hardened Titan skin. Can use it's powers to conjure weapons and traps out of thin air.

You have half of your Titan's total average hit points, and your attacks do half the damage dice. Your regeneration feature only gives you half as much hit points per turn. You lose your multi-attack if you have on, any resistances you have, and any immunity your Titan form has becomes a resistance (these are strictly for balancing reasons. Your resistances do not become immunities again when you reach level 20). Any psychic damage done to your or damage done to your nape doesn’t affect your Titan but instead deals damage to your character directly.

You can stay as a Titan in minutes equal to your Titanshifter level. Once these minutes are up, or you want to become a humanoid again before that, you can use your action to have your Titan form will fall to the ground, and you will burst out of the Titan's nape. The body will evaporate into steam over the course of the next 1d4 minutes.

You transform under the affects of the true polymorph spell, except you keep your Intelligence, Wisdom, and Charisma scores, as well as your personality and alignment. Your physical body is still in the nape of the Titan, but is melded with it slightly so you see out of the Titan's eyes, and such. When you transform, you instantly regain any lost limbs, all non-magical conditions on you are removed, and you regain all of your lost hit points. Any damage you take is done to your Titan form, unless it is done to the nape.

Every time you transform, you must make a DC 10 Wisdom saving throw or lose control of your titan form. If you lose control, your titan form goes under the affects of the confusion spell. You can re-roll the save at the start of each of your turns, ending it on a success. If you spend at least one minute in concentration before you transform, you don't have the make the check.

When you come out of the Titan, you gain one level of exhaustion.

You can use this feature once. In order to regain this use, you must succeed a DC 18 Constitution saving throw a the end of a short or long rest. Every time you fail this saving throw, its DC is decreased by 1 until you succeed it.

When you reach level 7 in this class, you can shift 2 times and regain this ability every long rest. You no longer have to make a check to regain the ability to turn into a Titan when you take a rest, you don't have to make a Wisdom when you transform to avoid confusion, and you only suffer a single exhaustion when you leave your Titan form.

When you reach level 14 in this class, you can stay in your Titan form indefinitely and you can transform into a titan as many times as you want. Keep in mind that it still takes an action to leave your current titan. Your damage, maximum health, and regeneration is no longer halved. If you transform more than once in the same day, you do not regain all of your hit points when you transform the second time or anytime after that.

Heroism

Starting at level 2, your courage reflects onto your allies. As a bonus action, all allies within 60 ft. gain advantage on saving throws against being frightened for 1 minute, and can make a free saving throw against any frightened conditions on them immediately. Once you use this feature, you must complete a long or short rest before you can use it again.

When you reach level 17 in this class, you are completely immune to being frightened, and so are all allies within 60 ft.

Revenge

By level 3, you have seen countless battles and have learned to make you enemies hurt. When attacking a creature that has taken away over 30% of your hit points, you can choose to deal double damage against them. You can only do this extra damage once per turn.

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three at Level 9 and four attacks at Level 15 .

Occult Blows

Starting at 7th level, your attacks in titan form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Battle Scan

At level 6, you are always aware of the threats around you, and always on edge to defend yourself from threats. Hostile creatures have disadvantage when making Dexterity (Stealth) checks against your passive Wisdom (Perception) score, and creatures attacking you when you are surprised have disadvantage on their attack rolls. When you are in combat initiative, you can make Wisdom (Perception) or Intelligence (Investigation) checks as a bonus action.

Cunning Dodge

When you reach level 9, you have become quick and reflexive. When fail to make a Strength, Dexterity, or Constitution saving throw , you can choose to succeed instead. You must make a short or long rest to use this feature again.

Lightning Attack

At level 10, you have practiced with your attacks that you can strike targets with incredible haste. When you make an attack on someone, you can ignore any reactions they take in response to your attack. For example, if you attack someone , and they cast shield in defense, they do not gain the +5 AC bonus until your attack ends.

Regeneration

At 11th level, because you have transformed into a Titan so many times, you can regenerate hit points in humanoid form. You can heal 1 hit point every minute indefinitely. This feature also regenerates small scars and relativity obsolete injuries, like losing a finger or a tooth, and regenerates bigger injuries like severed limbs over the course of a few hours.

With your regeneration feature, you can also go into a boost mode that heals you faster. As an action, you can enter rapid-regeneration mode. When activated, you can heal 10 hit points per minute (1 per turn) instead of 1 until this feature is shut off. When you enter rapid-regeneration mode, you cannot turn into a Titan because your body is too focused on healing you. You can end rapid-regeneration mode as an action.

The first time you drop under 0 hit points, or you become unconscious with under half of your total hit points, you automatically enter rapid-regeneration mode and you cannot shut it off until you are have at least half of your maximum hit point, though if reduced to 0 hit points while in rapid-regeneration mode you will remain at 0 hit points and make death saves as per normal. If you enter rapid-regeneration mode this way, you are unconscious until you have half of your hit point maximum. This can only be done once per long rest.

This feature ceases to function when you are in your Titan form, as it already heals for you.

Skin Hardening

When you reach level 11, you have become one with the Titans and learned their powers. You have access to the first skin hardening ability variant rule listed under your Titan form, meaning you can solidify parts of your skin to defend yourself or increase your attack. You only have the first part, so you cannot cover all of your skin, just a small portion.

Transfer Consciousness

At level 13, you learn a difficult feature used by the strongest Titanshifters. As an action or reaction, you can transfer your consciousness to your Titan form, meaning if your human form dies in your Titan form, you continue to live in the Titan. Doing this requires so much energy that your Titan form cannot heal itself, and loses the regeneration feature. If your Titan form drops to zero hit points, you die, plain and simple. If your normal body does die when you are still in your Titan, you can transfer your consciousness as a reaction.

Five minutes after you transfer your consciousness, your Titan body regains the use of it's regeneration feature, but only for the purposes of healing your body (if it is damaged. If it is destroyed, the Titan body starts to make an identical body inside the nape of the Titan). Your body starts to regain hit points with the regeneration feature, but the Titan body does not start to heal. You can only transfer back to your normal body as an action when it as at half or more of its maximum hit points.

If you run out of time in your Titan form before your body is healed all of the way, your Titan body becomes completely stunned and cannot move, although the regeneration feature still works, so it can heal your normal body. When your body is at half or more health and in working condition, your consciousness is transferred back into your normal body and you gain two levels of exhaustion automatically. Your Titan body then starts to disappear like normal.

Titan Shield

At level 18, you gain the ability to form a barrier with your titan body and husk. You can end your titan shift early and spend half your hit points to create a meat shield with the main body of the titan, or you can expend three fourths of your hit points to create a crystal barrier. You also gain an extra level of exhaustion when coming out from the crystal form. The meat shield has double the size of your titan, and can block half of the hit points of the titan health, and the crystal shield creates a dome around where you start creating it, large enough for 20 large creatures. When you burst out, you come out of the nape. The meat shield lasts for 10 turns, and the crystal lasts until destroyed. They both have the AC the titan has before going into the shield form.

Instinct Mode

At level 20, you have can go into a concentrated rage that unleashes the pure instincts in your blood to destroy your enemies. As a bonus action, you can enter Instinct Mode. When in Instinct Mode, all your attacks are considered critical hits, you have advantage on Strength, Dexterity, and Constitution saving throws, and you are considered resistant to all damage types except psychic. Instinct Mode ends after a minute, or until you take a bonus action to end it. Once you use Instinct Mode, you must finish a long rest before you can do it again.


Multiclassing


Prerequisites. To qualify for multiclassing into the Titanshifter class, you must meet these prerequisites: Dexterity 15 and Constitution 13

Proficiencies. When you multiclass into the Titanshifter class, you gain the following proficiencies: Titan piercing swords, 3D Maneuvering gear, and you cannot turn into a Titan and have to take the alternate path.



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