Titan Scorpion (5e Creature)

Titan Scorpion

Huge beast, unaligned


Armor Class 16 (natural armour)
Hit Points 104 (11d12 + 33)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 11 (+0) 18 (+4) 1 (-5) 10 (+0) 4 (-3)

Senses blindsight 60 ft., passive Perception 10
Languages
Challenge 8 (3,900 XP)


ACTIONS

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 15 (2d10 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 33 (6d10) poison damage on a failed save, or half as much damage on a successful one.

Web (Recharge 5-6). Ranged Weapon Attack: +3 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).


Titan scorpions are massive beasts that prowl deserts, feared for their deadly poison and their powerful claws. They also possess the ability to hurl sticky filaments from their mouths that harden quickly, allowing the creature to slow escaping prey to deliver a fatal sting.


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