Tiny Fire Elemental (5e Creature)
Tiny Fire Elemental
Tiny elemental, neutral Armor Class 13
Damage Vulnerabilities cold Elemental Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 3 (1d6) fire damage and catches fire; until someone takes an action to dose the fire, the creature takes 3 (1d6) fire damage at the start of each of its turns. Illumination. The elemental sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 2 cold damage (this includes its vulnerability to cold damage). ACTIONSSlam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) fire damage.
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Mere motes of wandering flame, tiny fire elementals drift about aimlessly, starting small fires as they go. Elemental Nature. A tiny fire elemental doesn't require air, food, drink, or sleep. |
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