Tiny Cold Elemental (5e Creature)

Tiny Ice Elemental

Tiny elemental, neutral


Armor Class 15 (natural armor)
Hit Points 14 (4d4 + 4)
Speed 20 ft., swim 20 ft.


STR DEX CON INT WIS CHA
5 (-3) 16 (+3) 12 (+1) 3 (-4) 10 (+0) 6 (-2)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/4 (50 XP)


Elemental Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. In addition, the elemental can enter a hostile creature's space and stop there.

ACTIONS

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) cold damage and if the target is a creature, its movement speed is reduced by 10 feet until the start of the elemental's next turn


Tiny cold elementals are elementals consisting of cold water that drift along listlessly. These diminutive creatures are known to be afraid of fire and they are commonly encountered in chilly locales.

Elemental Nature. A tiny cold elemental doesn't require air, food, drink, or sleep.


Back to Main Page 5e Homebrew 5e Creatures

gollark: I guess you'd want multiple test countries for averaging.
gollark: You could actually *see* what a particular set of policies does.
gollark: Sure it would, ignoring the obvious implementation issues.
gollark: It wouldn't be ethical to run an experimental country with non-volunteers and good luck getting volunteers! (Also, the opt in ness would change the outcomes)
gollark: We could actually empirically test economics and politics and not just assume things online!
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.