Tiny Awakened (5e Creature)

Tiny Awakened

Tiny plant, unaligned


Armor Class 13
Hit Points 1 (1d4 - 1)
Speed 20 feet


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 9 (-1) 4 (-3) 10 (+0) 4 (-3)

Damage Vulnerabilities fire
Damage Immunities psychic
Condition Immunities blinded, charmed, defened, frightened
Senses blindsight 10 feet (blind beyond this radius), passive Perception 10
Languages understands languages of its creator but cannot speak
Challenge 1/8 (25 XP)


Danger Sense. The awakened has advantage on Dexterity saving throws against effects it can see.

ACTIONS

Whip. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.


A plant-based creature about 1 foot in height, its shape is only roughly that of a humanoid. Loose approximations of arms and legs made of leaves and roots, the awakened does not have a head or eyes to see with. Using comically long and thin whips, it's surprisingly effectively at killing despite its diminutive size. Though it lacks any ability to see its surroundings, it can vaguely detect very close objects and can hear the sounds of other creatures just fine, despite its lack of auditory sensors. It does not think for itself, and is a product of an awakener using their Animative Botany feature on a patch of grass, an orchid, or similar flora.


Hyperlinks to other sizes: Small Awakened, Medium Awakened, Large Awakened, Huge Awakened, Gargantuan Awakened



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gollark: mildly nicer.
gollark: This would be mk
gollark: You could have a single `f: &dyn Fn(u64, u64) -> Option<u64>`.
gollark: `f:&dyn Fn(u64,u64)->u64, cond:&dyn Fn(u64, u64)->bool` - this is not very idiomatic, consider using `Option`.
gollark: Rust lets you `move` stuff, I don't think it allows much specificity.
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