Thriae Soldier (5e Creature)

Thriae Soldier

Medium humanoid (thriae), lawful neutral


Armor Class 16 (breastplate)
Hit Points 45 (6d8 + 18)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 17 (+3) 12 (+1) 13 (+1) 14 (+2)

Saving Throws Dex +5, Wis +3
Skills Intimidation +4, Perception +3, Stealth +5, Survival +3
Damage Immunities thunder, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Thriae
Challenge 2 (450 XP)


ACTIONS

Stinger. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw. On a failed save, the creature is poisoned for 1 minute. At the start of each of the creature's turns, while poisoned in this way, the creature takes 3 (1d6) poison damage, and its Strength score is reduced by 1d2. If this poison reduces a creature's Strength score to 0, the creature is paralyzed until its Strength score is restored. An affected creature can repeat the saving throw at the end of each of its turns, ending the poison early on a success. A lesser restoration spell restores the Strength score of a creature affected by this poison.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Merope Consumption (1/Day). The thriae consumes a dose of merope, which enhances her combat ability. For the next minute, the thriae gains a +2 bonus to her saving throws and attack rolls, and she recovers 3 hit points at the start of each of her turns.


The guardians of the thriae colony and its treasures, thriae soldiers make up the backbone of a hive's defenses. Whether patrolling the perimeter of the hive or protecting its queen and seers from attackers, soldiers are a crucial asset ensuring a colony's survival, and so it makes sense that they compose the majority of thriae populations. While not as spiritually powerful as their seer and queen kin, soldiers possess remarkable agility and skill with the bow. Guards remain stationed in pairs outside doors to important areas, such as the meditation chambers of seers and the enormous private quarters of the queen, and when their duties take them outside the walls of the hive, they travel in large convoys.

A thriae soldier's stinger carries within it especially potent venom similar to that of giant bees, and the soldier can easily apply this poison to her weapons. While most soldiers carry bows, they are also trained at an early age with a multitude of both melee and ranged weapons, and some prefer the feel of a sword or hammer. Regardless of the type, all thriae weapons and armors are expertly crafted, made of steel and gilded with intricate decorations of gold and amber-hued gems. Thriae soldiers are often talented artisans as well as warriors, and most create their own weapons to bear in combat.

Since there are exponentially more soldiers than seers in any given colony, thriae queens ration merope sparingly to soldiers, whose use of it doesn't provoke the divine insight cherished by thriae culture, but rather inspires courage and brute strength on the battlefield. When a thriae soldier consumes merope, her reflexes quicken, her wits sharpen, and she gains a second wind, so most individuals save their rationed doses for times of dire need. When circumstances are especially grim, commanders of thriae militias will order all of their troops to consume their merope at once, giving the company the final burst of strength it needs to turn the tide of battle.

Thriae soldiers are heavier-set than most of their slender thriae sisters, and average individuals weigh about 200 pounds and measure around 6 feet from head to toe.


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gollark: Lua, being cool™, actually lets you override the global environment other functions see. Which allows sandboxing very easily (minus some DoS attacks), since you just give them an environment with no I/O functions.
gollark: All the I/O stuff in CC is provided to user code via a bunch of tables of functions like `fs` in the global scope.
gollark: Specifically², function environments mostly.
gollark: Process management stuff got enhanced isolation after a spate of bugs relating to that, so it's *probably* okay now, but there are still problems, inevitably.
gollark: Also, some stuff was deliberately not isolated to the extent it should have been for security - mostly the process management, but possibly some filesystem IO.
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