Three-Quarters Spellcaster (5e Variant Rule)

Other part Spellcaster

In the Player's Handbook there are three progressions of spellcaster:

  • "Full" spellcasters that can cast up to 9th level spells.
  • "Half" spellcasters that can cast up to 5th level spells. These are spellcasters that primarily have a combat role.
  • "Third" spellcasters that can cast up to 4th level spells. These are class archetypes that add a little sprinkle of magic without competing with other spellcasters.

The names are so-called because of their contribution towards spell slots when multiclassing (PHB p. 165).

Three-Quarters Spellcaster

There is design space for a "three-quarters" spellcaster. As a 3/4 spellcaster you would be able to cast up to 8th level spells, and contribute 3/4 of their levels when determining spell slots when multiclassing.

This would be useful for homebrew classes that are primarily spellcasters, but are more competent in other areas such as combat. They would have access to some of the "big hitter" spells (6th, 7th, and 8th level) without competing with a cleric or wizard, and it frees up some space for other features.

Three-Quarters Spellcaster: Spell Slots per Level

The table also shows how many spell points the class would have if using the optional spell points rule (DMG p. 289). The "spells known" table is used if the class must learn spells from their class spell list.


Spell Slots per Level
Lvl. Spells Known 1st 2nd 3rd 4th 5th 6th 7th 8th Spell Points
1st224
2nd336
3rd436
4th54214
5th54317
6th643227
7th743227
8th743332
9th8433138
10th9433244
11th9433244
12th104333157
13th114333264
14th1143332173
15th1243332173
16th1243332173
17th12433321183
18th13433321183
19th13433321183
20th134333211194

Two-thirds Spellcaster

There is design space for a "two-thirds" spellcaster. As a 2/3 spellcaster you would be able to cast up to 7th level spells, and contribute 2/3 of their levels when determining spell slots when multiclassing.

This would be useful for homebrew classes that are mostly spellcasters, but are more competent in other areas such as combat. They would have access to some of the "big hitter" spells (6th and 7th level) without competing with a cleric or wizard, and it frees up some space for other features. Missing access to 8th and 9th level spells will make two-thirds spellcaster feel between a half and full spell caster.

Two-thirds Spellcaster: Spell Slots per Level

The table also shows how many spell points the class would have if using the optional spell points rule (DMG p. 289). The "spells known" table is used if the class must learn spells from their class spell list.


Spell Slots per Level
Lvl. Spells Known 1st 2nd 3rd 4th 5th 6th 7th Spell Points
1st224
2nd324
3rd436
4th54214
5th54214
6th643-17
7th743227
8th743227
9th8433-32
10th9433138
11th9433138
12th104332-44
13th114333157
14th1143331-57
15th1243331-64
16th1243332173
17th12433321-73
18th13433321-73
19th13433321183
20th13433321183

One-Quarter Spellcaster

Similarly, a "one-quarter" spellcaster can cast 1st, 2nd or 3rd level spells: fewer even than the eldritch knight or arcane trickster. A one-quarter spellcaster contributes 1/4 of their levels to determine spell slots when multiclassing.

One-Quarter Spellcaster: Spell Slots per Level

The table also shows how many spell points the class would have if using the optional spell points rule (DMG p. 289)

Spell Slots per Level
Lvl. Spells Known 1st 2nd 3rd Spell Points
3rd224
4th324
5th436
6th436
7th436
8th436
9th54214
10th54214
11th64214
12th64214
13th74317
14th74317
15th84317
16th84317
17th943227
18th943227
19th1043227
20th1043227

Back to Main Page 5e Homebrew Rules

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